And, when you DO prioritize PC, you're being ANTI-CONSUMER.
Especially now that PS5 is more powerful than every PC, there's no excuse to target PC as a base spec for your game, when PC's vary to such an extreme degree. For instance you have supercomputers, PS5-level PC specs, medium specs, low specs, and at the bottom, Lemij's Pentium 2 PC.
the smartest way to make a technically demanding game is to 1) prioritize Playstation (market leader and highest specs) and 2) create a Switch-specific version with extra features and time added to development to offset the technica