I’ve only done 8-10 runs so far but I think the game is really well paced for a roguelike. You’re constantly progressing not only from a permanent unlocks/upgrades standpoint, but also in terms of world building and storytelling. That’s where other roguelikes fail to me, you quickly get into a routine where all the runs start to blend together and it doesn’t feel like you’re making much progress at all (I know a lot of people loved it, but that’s what Dead Cells became to me).
Hades does a good job of making every run feel meaningful.