-
Content Count
23,187 -
Joined
-
Last visited
-
Days Won
38
Content Type
Calendar
Profiles
Forums
Everything posted by Playstation Tablet
-
-
-
-
DualSense backlit buttons confirmed?
Playstation Tablet replied to Playstation Tablet's topic in System Wars
Tons of games like music games etc rely on colored buttons. It's really lame on Switch. -
10 FPS worse on Switch than Wii U.
-
I assume many next gen engines will have their own unique or hybrid solutions that are not like UE5. There is no right way to render in the future. What Guerilla does with their engine will be interesting because imo Horizon from 2017 will still end this gen as the best looking game.
-
DualSense backlit buttons confirmed?
Playstation Tablet replied to Playstation Tablet's topic in System Wars
-
DualSense backlit buttons confirmed?
Playstation Tablet replied to Playstation Tablet's topic in System Wars
The buttons are colourless with no color backlighting . So buttons are probably colored with a backlight when the controller is on. Also I can embed on a phone. Embed this render. It's crazy. https://mobile.twitter.com/MisterPixeI/status/1260860598893543426?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1260860598893543426&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2F2%2Ftwitter.min.html%231260860598893543426 -
Spiderman - I expected a brain-dead AAA game
Playstation Tablet replied to Playstation Tablet's topic in System Wars
Yes. And it's surprisingly good. But I really dislike Spiderman as a character so I held off. -
This is actually really we done with lots of depth, options, and a far greater skill cap than Batman even with a fairly similar combat system. It's engaging and challenging, and even if you beat an encounter you think how you could have done it in a much more stylish manner. I'm actually impressed. But I really have the soundtrack, it sounds like it could literally be part of any generic AAA game.
-
Summer Game Fest showcase (Unreal Engine 5 reveal)
Playstation Tablet replied to madmaltese★'s topic in System Wars
The PS5 UE5 tech demo runs with dynamic resolution scaling and temporal upsampling. Typical rendering resolution is 1440p but it does vary. We've spent a long time poring over a range of 3840x2160 uncompressed PNG screenshots supplied by the firm. They defy pixel-counting, with resolution as a metric pretty much as meaningless as it is for, say, a Blu-ray movie. But temporal accumulation does so much more " -
Summer Game Fest showcase (Unreal Engine 5 reveal)
Playstation Tablet replied to madmaltese★'s topic in System Wars
Developer post. " wake up late on Wednesdays and I see a literally industry-shaking announcement. This is absolutely impossible. So much of the current development pipeline is based on retopography, poly count budgets, draw call budgets, light baking and so on. This just...gets rid of them. They're gone. Entirely. I cannot even fathom this shit. Every developer I know is fucking losing their minds." -
-
Summer Game Fest showcase (Unreal Engine 5 reveal)
Playstation Tablet replied to madmaltese★'s topic in System Wars
This is running at 1440p 30fps. This is a perfect example of why Lockhart should be cancelled. -
Summer Game Fest showcase (Unreal Engine 5 reveal)
Playstation Tablet replied to madmaltese★'s topic in System Wars
Hey if a game loads in 2 seconds on PS5 and 4 seconds on X. It's not a waste by default. -
Its the most popular middleware and like half of next gen games will be made on it. From AAA games to Japanese panty simulators. It's exciting. An engine has absolutely nothing to do with game design anyway.