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Playstation Tablet

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Everything posted by Playstation Tablet

  1. I agree. Save money till next gen launches, you're way better of spending it on next gen games, services, hardware. 200 dollar 7nm Super Slims for this holiday season should do the trick, and just ride out the current gen for a few years in raking in the money.
  2. Nothing to surprising tbh. Seems to be on par for course of the last month's, even down to YOYs and sales ratios.
  3. https://www.gamersyde.com/news_a_quick_taste_of_days_gone-20811_en.html
  4. DDR4/HBM2 memory management. That leak even if not true is interesting. HBCC is basically a fancy name for the GPU being able to page it's VRAM out to system memory... Where it could really help is if games start depending on it, so a game could load 32GB of textures, but only 16GB in use at any time for instance... no loading screens or stutter it would just stream them from the system memory as needed. If consoles use this it would mean they could use more of a cheaper system memory and faster GPU memory...rather than as they have done in the past and running then entire S
  5. The lighting is nice, but is it really something you need RT for? I mean it doesn't exactly looks better than real AAA lighting. We need some AAA budget game to compare this stuff imo with on and off. Not Minecraft.
  6. Someone made a point. First 18 months third parties are on PS4/One cross gen. What's the value of point of Lockhart? 4tflop version? Halo Infinite launches on X and Lockhart... Same ress on both? What's the value. We need to rethink Lockhart. Or they think an SSD and RT can carry it...
  7. B3D. Feels like the leak stuff is entering retard territory. At least this is the best detailed and drawn one. This is fake btw.
  8. XBox GPU to have a dedicated RT block. https://mobile.twitter.com/blueisviolet/status/1119804993580568576?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1119804993580568576&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2F2%2Ftwitter.min.html%231119804993580568576
  9. We assume that local streaming calculations to reduce latency will be run on a calculator or phone level piece of hardware. Or even a One S. What if MS's vision for a streaming console isn't some chrome browser POS like Stadia but a highly specialised piece of hardware like Lockhart. Worth considering it imo it would make the leak saying it's a streaming box make sense. Maybe this way streaming will be extremely competitive with native this way. Not the Stadia garbage we saw where there was huge lag input at their own demo show. Obviously you might even stream 4K with n
  10. What do you mean? I'm just thinking Lockhart might be a misunderstood system, I'm not sure if MS will ever release a non 4K console after X. We got one theory that it's a massively downscaled Anaconda. But what if it's something different?
  11. Market leader isn't even bothering to release a spin off with no disc for either a test or a future investment. Remember back at the start when people said this would be the last physical disc gen? Watch the same streaming is "teh future" stumble. We are winning
  12. Also what if Lockhart is a streambox but renders latency things on its end. Say even ray tracing, physics etc on the box and the rest is streamed? 4tflops doesn't mean it will actually render the full game. Like.4.tflops is REALLY low.
  13. Lockhart to me sounds like a byproduct of MS's XCloud project. I think it's designed specifically for cheap server blades for streaming. I don't think MS has high hopes for it outside some budget niche, and it would never even be made if not for XCloud. If they can get all next gen games at 1080p on their streaming service for hardware that's much cheaper than Stadia they have a huge advantage especially with all the multiplats. They're going to just throw it out on the market with no expectations, cause why not. The fact Sony isn't designing a streaming ori
  14. Some people heard there will be architecture differences with PS5 and XBox, nothing silly like XBox not using Navi. It's possible that designing a single system and two different scaling systems could require different solutions that make sense in a PS5, but scales like shit across two systems. So it's not as simple as three same systems, different clocks and more/less ram.
  15. I haven't seen a single thing that hints dedicated GPU die space to RT in Navi. It's going to be a very simple and ghetto architecture feature like F16 or the ID Buffer in Pro. Probably just some sort of aid for the general GPU. The high end Navi is 60-64 CUs, so it doesn't seem to have anything in the way RTX does. No one is honestly expecting it to be good, it will probably just help with very simplified RT like the Crytek demo. Just so RT doesn't completely tank performance is probably the "high" bar.
  16. I have no idea how they pull this off, from 3/10 studios to master class. This is what the God of War team made before. I mean wtf is this. Looks like shovelware.
  17. One thing I hope MS shows off this E3 is Halo with ray tracing. We kinda need to see what these Navi thing can pull off. I expect something simple like the Crytek demo but with a very low performance cost in comparison. That's kinda my MS E3 hype. Maybe they'll go gay mode and show it off on a PC though.
  18. Wait thiese guys made Bubsy 3D? Insane turn around like ND after Way of the Warrior, Guerilla with Shellshock Nam
  19. Replace my bullshit with the latest said leak from a reliable source.
  20. Also 7nm super slim PS4 revision for 200. Looks like Sony is shitbinning the Pro and not even revising it cause of PS5.
  21. So who is hyping Doom Eternal on Switch again.
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