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Team 2019

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Team 2019 last won the day on January 1

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  1. Gamepass fodder. That's all there is to it really.
  2. Xflop controller is shit. It's missing a touchpad, a microphone, resistive triggers, haptics feedback, and gyro. DualSense also looks better
  3. It's good for PS5 hype and sales. Meaning good games support. :)
  4. - All players have ranged attacks at their disposal, but limited by cooldowns or charges. Godfall’s focus is about tightening up the combat circle for melee combat. Players will always have two primary melee weapons to switch between during a mission, none of which are exclusively long-range in design. - We have a wide spectrum of weapon classes ranging from small and nimble to heavy and powerful. Players collect powerful ancient armor sets called Valorplates, which contain myriad slots for players to insert powerful Augments that influence your playstyle. For example, you might add an Augment into your Valorplate that heals you and your allies whenever you hit an enemy’s weak point for survivability, or you might insert a different Augment that summons deadly magical missiles that targets nearby enemies for soft AoE damage whenever you hit a weak point. - The exceptionally powerful SSD on the PlayStation 5 offers a new level of detail for each individual object as well as seamless loading of our expansiveness world. Our combat is kinesthetic in nature, so the new controller’s “adaptive triggers” and haptic feedback will make moment-to-moment combat feel exhilarating and visceral.
  5. Full Summary - Godfall is a PS5 console exclusive, no PS4 or cross gen. Tailored to run on PS5 - PS5 allows Godfall to feel and play like no other game thanks to PS5 CPU and GPU - Made by a team of 75 people - Monster Hunter World in terms of gameplay, with elements of Dark Souls in combat. - Some ex-Destiny 2 team members are involved - The game rewards agressive play. Skill based combar based on timing in order to hit max damage - Visual style and world building influenced by The Stormlight Archive, The First Law and Foundation series - Positives around animation - High fantasy setting divided into Eart, Air, Fire and Spirit Elements - You are one of the least remaining Knight's Order tasked with stopping an apocolyptic event - Start of the game you set a classed based on type of armour = 3 sets to pick from. A lot of customization to unlock as you progress - Bosses designed to repel multiple people at once ie. in co-op bosses can take both of you out - Game based around drop in and drop out gameplay like Destiny and Monster Hunter World with heavy Dark Souls Influence Next gen only game by Epic already? Maybe co funded by Sony?
  6. But bu fat shaming is part of the oppressive patriarchy. Obesity is now considered a major COVID-19 risk factor, says French chief epidemiologist, worries about those in America
  7. Coronavirus May ‘Reactivate’ in Cured Patients, Korean CDC Says The coronavirus may be “reactivating” in people who have been cured of the illness, according to Korea’s Centers for Disease Control and Prevention. About 51 patients classed as having been cured in South Korea have tested positive again, the CDC said in a briefing on Monday. Rather than being infected again, the virus may have been reactivated in these people, given they tested positive again shortly after being released from quarantine, said Jeong Eun-kyeong, director-general of the Korean CDC. “While we are putting more weight on reactivation as the possible cause, we are conducting a comprehensive study on this,” Jeong said. “There have been many cases when a patient during treatment will test negative one day and positive another.” A patient is deemed fully recovered when two tests conducted with a 24-hour interval show negative results. The Korean CDC will conduct an epidemiological probe into the cases, Jeong said. Fear of re-infection in recovered patients is also growing in China, where the virus first emerged last December, after reports that some tested positive again -- and even died from the disease -- after supposedly recovering and leaving hospital. There’s little understanding of why this happens, although some believe that the problem may lie in inconsistencies in test results.
  8. Cool all games I own these games on discs. Minus Serious Sam
  9. My only question is how long those will last and break.
  10. .Adaptive Triggers One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller. Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation. Click to shrink... Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.
  11. The cool thing is that it means Kojima is developing a separate horror game for PS5. We are in Japanese horror heaven on PS5.