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Everything posted by Remij
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rofl.. dude.. yes. it. can! If consoles consistently output games at 60fps for years, and then some game comes and was 30fps only... people would TRASH it. It wouldn't be acceptable. Once 60 becomes the norm... then anything less is BAD. On PC.. playing pretty much ANY game... I can feel the difference between 60 and 100+ fps. It's easily noticeable in both responsiveness and smoothness. After playing lots of games at 90-100+ fps, 60 feels worse. That's just a fact. But when games are visually raising the bar... it's a valid trade off as 60fps still feels responsive and smoo
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Yea, with regards to the visual quality vs performance payoff. The human eye can only see so much detail and persistence in motion. 4K is very noticeable improvement over 1080p. After 4K with high quality TAA, you're wasting visual improvement at the expense of performance. Performance is always paramount.
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Not sure how that could happen. Anyway, they've been in contact with all the major platform holders and are working with them right now.. and they said they've been very interested in it. Most of them have APIs meant for this exact thing. I remember saying this before, but I'll say it again. With the way things are going.. and more 3rd party devs doing their own thing, this will become standard. Eventually, all of these clients will have APIs built so that any other client can interface with the other. I can see all of the major clients implementing these features o
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Uh, what? ROFL. You think I don't think 60fps is acceptable? Stop being a fucking idiot dude. The simple fact is this. At one time 1080p was acceptable and amazing, wasn't it? Now 1080p seems ugly and low res. With fpsl, it's the same thing. As GPUs get better, that 60fps RTX will eventually turn into 100fps. PC doesn't stand still. The better the hardware you buy, the better the experience in all games. If I have a 144hz monitor.. of course games that run 100+fps are better than the same fucking game running at 60fps... duh... If a new game comes out and runs at 60fps with the abs
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Consolidates ALL of your games libraries, friends lists, chats, activity feeds, into one client. It will show all your games on all your accounts, and is highly customizable. You can install and launch any game from any PC client, including Steam, Battlenet, Uplay, Epic Game Store, Origin, Bethesda, Windows Store, obviously GoG... as well as consoles. Yes, you can even add your console platforms and cross chat. So I could add my PSN account and chat with friends that are playing on their PS4s. Fucking awesome.
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We'll get the code names and specs for both consoles. We'll get the TF numbers, the RAM numbers and type. CPU confirmation Zen 2 + 3.2Ghz clock, as well as SSD. Ray tracing will be confirmed, as well as the consoles having unique audio capabilities. And then, I think we'll get a tech demo showing what current gen consoles are capable of, (say a scene with a decent about of NPCs moving around on it at 30fps) compared to a next gen version which completely demolishes it at 60fps. And then they'll say be excited for more news in the future. BAM!
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RE remake, REZero & RE4 Digital Foundry Switch analysis
Remij replied to Goukosan's topic in System Wars
RE4-teen years later and it still sucks no matter the platform -
By 2020/21 a large number of the PC gamers who are interested in playing next gen games will already have 32/64GB of RAM. I think we'll simply see games on PC require more RAM to offset the storage I/O. Currently, they don't design games in that way because there's no real need to. They want to keep RAM requirements as low as possible to reach the maximum number of users (8GB of RAM).. But with next gen, games that are designed in a way to really take advantage of Sony's storage tech, they'll have to utilize one of PC's strengths, which is memory capacity. If you're zooming aro
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It sounds pretty awesome. Mind you PCIe4 is right around the corner and PCIe5 is supposed to be coming 2021. Still, they can't design games around a small fraction of the user base that have NVMe drives and PCIe 4+... so it will be interesting to see how it goes. I can see high end games on PC's which don't meet the transfer rate requirements requiring more RAM and longer initial load times to reduce streaming pressure on the I/O for higher end games. NVMe's are getting cheaper all the time and by 2020/21 adoption will be really high. The best thing about new console