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Remij

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Everything posted by Remij

  1. Nintendo man. Both are incredible. If I had to pick one though.. Zelda no question.
  2. It's not going to be persistent when Sony shuts down the server in 2 years
  3. Cool. Hmm. I'd figure that they'd want to use it sparingly primarily due to battery life concerns in portable mode. However, giving the ability to have games dynamically boost to the higher clock specifically under more taxing areas then revert back to base resolution could help improve and smooth out overall framerate in new and upcoming games. (maybe will help already released games with unlocked FPS as well) In docked mode there wont be any problems with this.. and they'll probably simply bump the fan RPMs a tad to deal with the extra heat and it should be good. W
  4. A lot of games have loading time (likely decompression) tied directly to the FPS the engine is running at. I've noticed it on some PC games over the years that if you limit the fps to 30, then it will take much longer to load than normal. Also, conversely unlocking the framerates can cause some games to load instantly. It's a smart idea to do that during loading times on Switch. Surprised they didn't think of it sooner tbh. The CPUs in the new consoles are no doubt going to play into their super fast load times as well. Basically since the CPU (and GPU) will be much
  5. Remij

    THHBK

    Me downplaying your over-exaggerations is not "not noticing the difference". I could explain to you all the technical details of DLSS and what it does and doesn't do.. and you know that. But hey, it took Crytek releasing a very limited mediocre ray tracing demo and you were quick to think it was actually viable in any real capacity on traditional shader cores .. you're as dumb as Jon is The mere fact that both PS5 and X2 rumors point to and highlight ray tracing support, means that they both know it's important to future game development and true next generation grap
  6. Remij

    THHBK

    How would you know? You're too stupid to notice the difference between on and off anyway
  7. Remij

    THHBK

    Nah.. it's literally now a part of the 2 biggest engines which account for most of all game development. It's literally as easy as checking a box... and you have basic RT shadows, reflections, lighting, and ambient occlusion. The fact that UE4 and Unity have it means adoption is happening regardless. Of course devs still have to be mindful of what they are developing.. but devs are anxious to support it. Nvidia released the DXR drivers to GTX users which is also going to help with adoption. You'll have your RT... but a limited basic form of it... while PC gets better
  8. Remij

    THHBK

    And the refresh console prices creep up to $600 dollars and are again dusted before they even come out so even less people care about them than they did the PRO/X. Games again require patches to take advantage of the new ray-tracing hardware and only 20% receive patches at best. Look guys NOW we have hardware accelerated ray-tracing!! 5 years too late. Meanwhile, in 2023 Nvidia just released the RTX² 4080TI Ultra GPU with 64GB HBM4 and 4TB onboard SSD.. combined with AMD's recently released Ryzen 6000 64core 128thread Consoleripper CPU with 128GB of DDR5 RAM on a MOBO that sup
  9. Remij

    THHBK

    We hear this every time These consoles are going to get dusted within 1-2 years of their launch.
  10. Remij

    THHBK

    Every time a new console generation comes around it's the same shit Thanks for the laugh.
  11. Aza Looks like my Spring prediction will fall through too. Oh well, at least I knew it wasn't 2019 God damn AMD can't ever have things ready on time.
  12. I still haven't bought it yet, because I was waiting for the issues to be fixed. So I kind of saw this coming. And yea their handling of MK10 was abysmal. Both MK9 and MK10 did decently on PC with 1-2 million each.. so it really makes no sense. I understand that PC will always be the "me too" versions of fighting games, but they can sell quite well, especially these days. People like having these games on PC. MK11 will probably sell similarly to 10 and 9. So I guess I'm just hoping they begin to take it more seriously. Their lack of communication until today isn't a good start.. but we
  13. They should review the PC version independently from the rest as well. It's almost a different game than the console versions at this point. Move damage and other variables are completely different in the PC version... Moves take much less damage. PC hasn't received the day 1 balance patch yet. There's literally combos that work on the console version that wont on the PC version since the distance certain moves launch characters into the air have changed. And difficulty is much higher in the towers currently. Finally today NRS announced that they are working on multiple patche
  14. We literally just got back and I was going to make a post/thread about it. I agree. It was alright. Absolutely nothing special for me though, and 30% too long. Our theaters have really nice new reclining seating and my ass is still sore
  15. Glad Bodycount got fucked with this. Keep your PC version Atlus.. just never bring P5 to Switch and we're even - Remicount
  16. ROFL. Sea of Thieves shits on this garbage. Shows you how fucked it all is
  17. April 30th. God damn this looks fantastic. I love the world of SoT so much. And I'll say it again, this games visuals are incredible. I fucking love the art style and presentation.
  18. GS - 8/10 IGN - 8.3/10 Meta - 82
  19. Which one of those services was actively buying exclusive games, throwing around millions of $$$, and had an userbase of 250+million again???? I'll wait
  20. Valve made the change knowing full well that Epic was coming... ROFL.. do you actually think Valve didn't catch wind of this before? It's funny how you argued that PRO was in response to Xbox One X even though it launched before... but you can't seem to grasp the concept here? Dude, you're losing this debate.. and now you're just gonna get angry Big dick Sweeny is smacking Gabe in the face. Fix yo shit Valve
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