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Remij

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Everything posted by Remij

  1. That sucks. I'm still going to sub to prime for a month just to try it out, I think.
  2. It'll get better. It's early.. and the technology is only going to improve. If it was as you say (with regards to checkerboard rendering) everyone would be doing it in their games already... Also, I don't think checkerboard rendering will play nicely with ray-tracing.. so there's limitations as to just how few pixels you can actually render to get a desirable result when you already have to sample a certain amount of pixels to discover the values the remaining pixels should be. Both technologies have caveats. Checkerboard rendering has issues and artifacts, and also isn't tempor
  3. Yep I agree. Before I said that this was the best looking game, even over RDR2, but the fact is while it CAN be when it's at its best.. but it's far too inconsistent graphically to be considered the best overall. It's got way more issues that RDR2 simply doesn't have. Still a damn good looking game for a team of this size however. I also agree with you that for their next game they should hopefully be able to focus more on the artistic side of the graphics and put more resources into that than having to figure out everything as they go. If you look through the Metro
  4. It is a great game. And I mean that. I really like this style of game. I also like how they handle side missions and I can get lost for hours scavenging for anything. That said... I do have quite a few nitpicks about what I've played so far. It might seem like I'm hating everything, but I'm really not.. overall it's a really good game, and technically one of the most impressive games out there, despite it's flaws. The gfx, just like the game itself has problems.. just as most games do.. but here's some things I've noticed about the game: -There's some sp
  5. Oh I've considered that, and even said as much on the old forum. I think both MS and PG were at fault. PG probably wasn't being as resourceful as they should have been thinking that MS would just throw money at them, and Phil had the screws on him to trim the budget so instead of cancelling his own first party games and studios, he cut where he could elsewhere. But the rumors heard were that it would release, but not as a MS exclusive. Anyway, who knows? We may never find out... or Scalebound could be announced at E3 and we all are shocked and amazed. No sense in th
  6. Still though, Alanah heard just last June that Scalebound "would still come out".. Astral Chain has obviously been in development longer than that. The way she tells it is like as if the game is obviously Scalebound as we know it. Nobody would have called Astral Chain a Scalebound clone..
  7. Why wouldn't Kamiya still be the director though? Astral Chain isn't Kamiya's game... Maybe that's to avoid further legal issues or something
  8. That's a massive stretch... and Allanah clearly says Scalebound. Again, people in the know would speak up and say that Astral Chain was replacing Scalebound.. or loosely based off of it's concepts.. Nobody is though..
  9. Yea it's a weird one. They're a prominent 3DS developer, so maybe they wanted to familiarize themselves with UE4 with this game to help for future games they could be developing or porting. Maybe Nintendo also wants these engines to get some use on their platform to help perception that they support modern engines? Who really knows? All I know is I'm really interested in seeing how Hellblade: Senua's Sacrifice translates over to the Switch as it's also UE4 and uses quite advanced lighting and shading techniques.
  10. JP (the guy who's post you tweeted) was actually there helping the team pitch Astral Chain. Seems like he would have caught that this rumor was potentially referring to Astral Chain if that was the case. But yea, it could be. I just remember the rumor sounding like it was a game or franchise that people would have known about.. not some internal thing that wouldn't be a big deal to anyone. I think PG has enough on their plate right now, so I don't think we'll be hearing anything else for a bit.
  11. Those are some pretty good ones. is a GOAT smiley.
  12. He did say Scalebound was the game of his dreams. Watch.. Nintendo will revive it, he'll make the game, it will be AAA everywhere, and even if it IS a mostly completely different game, MS will never live it down.
  13. Nobody was complaining before... only you. Blue was fine. But this is fine now... Idgaf
  14. You're not harassing me over CD3... you're harassing me because I locked your little political thread... you're not fooling ANYONE Michael.. And I've been shitting on RE4 for a long time... before the whole "lemming" thing... thinking this is some new wave of hate just because RE2 Remake released is hilarious. "Bubut they just wanna hate on RE4 cauz itz da best" Get the fuck outta here clown ass motherfucker. RE4 is garbage, and always was garbage, and CD3 sucking doesn't change that fact... but you're certainly using it as a crutch to help yourself feel better i
  15. -Nintendo using UE4 -UE4 @ 60fps is a stress test for the console -Avg 576p when Docked, but has a dynamic element which can go up to 675p or can dip a bit lower. -Avg 396p in Portable mode, also dynamic going up to 495p -Game still looks reasonably clean -Uses offline Global Illumination for some areas/surfaces -Hold 60fps 99% of the time with only a dropped frame from time to time -Music is pretty bad according to John Honesly, I'm surprised the resolution is that low? The game hides it quite well imo. It's a nice looking game.
  16. ^Trying so hard to change the topic to be about Crackdown 3 so you can claim we're running when someone says this is a RE4 thread You're such an amateur. I think your ass hurting so much is affecting your ability to post properly.
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