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Everything posted by Remij
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Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
Another Goukoround arguing semantics -
They ARE destined to fail, outside of a select few... because PC gamers don't give a shit about them, especially at that price and 2 years later That's why shit like Ratchet does under 9000k concurrent... and actual PC games do 800k+ But yea sure... we're begging and it's not you making up bullshit to help yourselves feel better about losing your exclusives
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You're too stupid... I never said it was measured in compute units... I said compute units factor into the measurement... OMFG Theorectical max performance is CALCULATED by taking the number of shader cores per CU and multiplying that by how many CUs there are, and then multiplying that by the max clock speed... then multiplying that by how many FP32 instructions per clock it can perform. For Nvidia substitute CUs for cuda cores per SM x the number of SMs x clock speed x instructions per clock FP32.. Clown
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Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
All these years later... how will we ever survive? *Goes back to playing 95 meta Baldur's Gate 3* -
Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
What didn't you understand about the PC already having the best version? Perhaps you should wipe those tears from paying $50 for a 360 and PS3 game in 2023 which still has the same graphics as it did in those days -
Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
You've always been a whiny bitch. -
Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
And yet PC still has the best version of the game -
Yep, it's why games like Sackboy and Days Gone got ported. Days Gone made sense because it's an open world game and PC gamers love open world shit... but the main reason they ported those games were because they were UE4. Even if they sell like shit initially, the cost to port them is very low, and they can slowly trickle out sales over years and years, and they'll make some money off them. And like I said, it gets them a little library of their games out, and once enough are ported, I believe they'll make a little PS store app and sell some subscriptions. I think it's in their
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Port of Red Dead Redemption coming to Switch/PS4 August 17
Remij replied to Ike★'s topic in System Wars
Everyone thought this would be a current gen remaster+PC version, including myself Fucking Rockstar -
They should have done things differently yes, but what they wanted to do is get their games with their current engines ported over... that will make future game ports easier for them. So in the case of Insomniac and Nixxes, they did Spider-man... understandably a big game.. and ported Insomniac's engine.. and then Miles Morales and Ratchet and Clank were just obvious next steps, because a lot of the engine work is already done. Same goes with Uncharted 4 and The Lost Legacy.. it got the Naughty Dog engine ported to PC, and that helped with bringing TLOU P1 over and TLOU P2 will li
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I'm "talking shit" about PS5 games with love... I've been calling Ratchet "Ratshit" for a long time now. The game is great, I'm loving it. There's so much entitled shitposting on the Steam forums.. lmfao.. some people are just the worst But in many cases.. like what you said, they aren't necessarily wrong. People value things differently.. as I've said, PC gamers in general don't give a shit about Sony game's amazing graphics They aren't looking for a console game to validate their PC purchase like console gamers do with their exclusives. They want deep combat
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95 Metacritic (only 6 reviews so far though) https://www.metacritic.com/game/pc/baldurs-gate-3
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Not true at all. All game genres can do well on PC. What PC gamers don't give a shit about is visual splendor being the main thing your game excels at.... because there are better games to play on PC than full priced 2 year old Playstation hand-me-downs... and that's reflected in the sales figures. Sony have just been fucking stupid with their strategy. Port the games PC gamers would give a shit about. Demon's Souls, Bloodborne, Gran Turismo 7, and Ghost of Tsushima... for example. And release them at $50 max.... and you'll sell tons more and generate bet
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Reptile... and he looks fucking awesome
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Digital Foundry || Pikmin 4 - DF Tech Review - An "Unreal" Graphics Boost?
Remij replied to Goukosan's topic in System Wars
Lovely -
Yea, I hear the story is good and the combat is great, but it can be a massive slog at times.
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Yea, the combat is apparently pretty great, but it's the same gameplay loop repeated the whole game with no variety. Cutscene, fight enemies, got to the next area, talk to NPC, fetch item, return to them and repeat.. There's apparently no interesting diversions such as mini games to break up the monotony.. nor are there any interesting goals to accomplish within the world... just bland sidequests fetching dumb shit for people and repeating. The RPG mechanics are very very basic at best. They're trying to find something which hits with the new generation of gamers I guess... noth
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Oh and the game just crossed 814K concurrent players on Steam I'm not sure how much higher it can go. I'm thinking 830-850K max... but it would be amazing if it could get to 900K or 1M. And just as a note, Cyberpunk 2077 sold ~7.5M copies day 1 on PC.. and reached 1M concurrent players. Baldur's Gate 3 is likely around 5M copies already. Bigger than FF16 on PS5 at launch.. that's for sure.
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Nice! Yea, it's quite nice on the controller. When you switch between M&K and controller, the entire UI design switches as well. It's not some half-assed implementation where you can use a controller to move around PC designed interfaces... it changes it completely. Moving your characters feels great, as you have direct control over them during normal traversal. Feels good to run around like that. During combat it's like a typical tactical game where you move the cursor around then confirm and they'll move to that spot. The buttons are mapped well, everything is easy enoug