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Everything posted by Remij
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haha I did that at first too until I found out about it. Much quicker this way :)
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It was the same in FH3.
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Press and hold up on the d-pad.
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Yea I noticed that as well towards the end, also there's a scene in the middle where he's climbing up the latter which you can see shimmering on compared to the Native+TAA side. I wouldn't say there's a lot though.. and I wouldn't call it fuzz. I'd say there's some shimmering in highly contrasted elements. Overall though.. quite impressive. These are early implementations as well. Nvidia did say that these neural networks could improve over time. Overall though, quite impressive... and this is sitting right in front of the screen.
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Another comparison... just a faint bit softer on the DLSS side imo.. but the performance jump speaks for itself. DLSS will be a huge advantage in games that utilize it. Here's the video:
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Initial DLSS vs TAA comparison with FF15 TAA DLSS
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Impressive OC'ing results
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Just a preview WTF happened with the 2080 there? Must be a VRAM bottleneck or something. Will start posting the reviews soon.
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https://gematsu.com/2018/09/castlevania-requiem-symphony-of-the-night-rondo-of-blood-rated-for-ps4-in-korea Will obviously likely be announced at TGS. I'm just gonna come out and say it... I'm absolutely port begging for this game! PLEASE bring this motherfucker to Steam/Switch/XO as well. I've been wanting SotN on PC for forever now.
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Exactly.. There ARE people out there who would watch that video assuming it was correct information... and start freaking out because their cases don't have those "insulating pads" so that the PSU doesn't short circuit when coming in contact with the case....
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Remij is a fucking nerd - the thread (GFX technology discussion thread)
Remij replied to Remij's topic in System Wars
Here's a video showing the Variable Rate Shading in action... VERY cool tech. One of the cool things about this as well is that while the rate of the shading changes, rasterization is still full resolution meaning polygon edges still stay sharp. So in motion the difference is essentially unnoticeable. -
I know omfg.... He also put the PSU in with the fan facing inward After the backlash and reactions to his video he even made a stream defending it playing Black OPs 4 saying that people were making a big deal out of nothing and that he fixed a lot of stuff off camera and that "they're just mad because he has a better PC than them" and that it couldn't have been too wrong because "it's still working"
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You've been registered on Steam for less than a year more than me.... That doesn't mean you've been a PC gamer longer than I have... My first PC was a Tandy 1000 RSX which I gamed on
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Yea, I saw The Verges video... lmao what a fucking train wreck... and Bitwit's reaction to it was the first reaction I clicked on... I fucking lost it when he said "It's a CPU... you're not icing a cake" The guy was so fucking clueless... What a terrible video. Embarrassing for The Verge and Capital One
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That faggot who's all into his ugly Camerlol is hating on the best racing franchise in existence... it's laughable
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Just took a sweet pic. This game looks fucking bonkers man..
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Remij is a fucking nerd - the thread (GFX technology discussion thread)
Remij replied to Remij's topic in System Wars
Cinema4D will undoubtedly have plugins to take advantage of RTX. -
SotTR underperforms, Spiderman still no.1 in it's second week. [UK]
Remij replied to madmaltese★'s topic in System Wars
Yea, there's areas which are definitely less impressive than others... and the animation is still typical for this series. Not really improved at all imo. But Aza.. there's some really jaw dropping shit at times. They could definitely work on their consistency, that's for sure. -
SotTR underperforms, Spiderman still no.1 in it's second week. [UK]
Remij replied to madmaltese★'s topic in System Wars
It absolutely is. I've had some pretty hilarious shit happen.. they're not even close to Naughty Dog in this regard. -
Remij is a fucking nerd - the thread (GFX technology discussion thread)
Remij replied to Remij's topic in System Wars
Yea. Everything here is extremely clever. Developers and these scientists that create this shit are fucking real life wizards.. seriously. -
Long post is long First off.. I get that people here don't care about this.. I'm fine with that. I love you all. Anyway, I'm just posting this shit because it's super fucking interesting to me, and maybe some of you will also find it a bit interesting as it really does have implications of the future of 3D rendering and image processing. I made posts before about Ray Tracing, but the Turing architecture is so much more than just that.. which people don't seem to realize. Nvidia unveils a new alternate shader pipeline with Turing This series of GPU absolutely IS