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Remij

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Everything posted by Remij

  1. lmao... I'd say it's equally neat for both. Great for fans.
  2. Doesn't make any sense to me either. All of these games should be hitting all platforms. Interesting that Steam is getting The World of Final Fantasy Maxima when it already has the original. I wonder if it will be a free update to those who've already bought the game and replace the original for new purchasers? Anyway, it's about time Xbox got some FF love other than the modern titles.
  3. Relax... nobody is saying anything. I just thought it should be known.
  4. If you look at the images of each game it shows the platform underneath.
  5. The kitchen sink was like 3 directs ago now Also, ResetERA is broken now after all these megatons
  6. How long can they go just announcing new shit for Smash?
  7. try downloading the Xbox (beta) app from the store and see if you can sign in through that one. Also try signing in to the app before opening the game.
  8. I absolutely love the demo. It's great. I will say though that this restarting after changing some settings is annoying as fuck.. the worst part being that it defaults to YES so if you accidentally click the button you have to wait for the game to restart. lmao. Now that wouldn't even be so bad if you didn't have to sit through the intro Playground Games and MS Studio videos every time. Also, why have to repeat the opening race every time? Once we beat it, why not just start us at the festival and if we want to do it again let us select it. The graphics (especially
  9. If it has more than one ethernet port on the back then yea, it's a router/modem hybrid.
  10. Ok... this is by far the nicest looking racing game I've ever seen. God damn. Runs perfectly smooth too. Some benches I just took.. 4K Ultra 5K completely maxed (above ultra settings) The lighting effects are so much better now.. and the headlights finally cast shadows on the other vehicles I'm gonna test out 4K maxed out and see how it compares to 5K. I wonder if I can reach 60fps with it?
  11. The ironic thing is that DF was essentially wrong... meaning that they counted dynamic.. but called the developer to ask and they said it was fixed... lmao For all we know it really IS dynamic since now we know that that's what BOTH NXG and DF counted... but DF changed it after contacting the dev.
  12. To be fair... John counted a dynamic resolution... He's just going with what Eidos told him
  13. lol yea I guess.. I thought you knew... but anyway.. the point stands. Just because a game targets 60fps across platforms doesn't mean the input lag will be the same.. even if it is the same developer. As far as Dolby Atmos, I don't think so. I know you can enable it in Windows and it supposedly helps even non Atmos enabled media/software to have better spacial sound. There a few games on PC that do support it though... but there's no mention of it for Shadow of the Tomb Raider on anything other than Xbox afaik. Another thing I want to say @DynamiteCop! is that I ask
  14. Downloading now brehs.. along with Shadow of the Tomb Raider
  15. Is it just a modem or one of those hyrbid modem/routers? My modem is tiny.. about the size of an NES mini.. but thinner.
  16. What the FUCK does that change? Shadow is being developed for PC by Nixxes Carlos.... Did I say that the PC and 360 are special in any way.. or that the XO and PS4 couldn't BE better than they were? No... I said they ALSO targeted 60fps for Rise and STILL HAD input lag... meaning that YOUR POINT about the fact that "all versions were targeting 60fps" meant nothing.... jeez
  17. I'm not sure what you're trying to say... lmao I think it's hilarious that you think you're making some point here.... The fact is that currently... Shadow on X1X and PRO have terrible input lag... to the same extent as they did Rise of the TR... PC never had that problem.. and I don't expect it to be so here either.. both games have performance (60fps modes)... So your point about "all versions targeting 60fps" means nothing.. Carlos... cmon man
  18. That changes none of what I said man. lol Rise was ALWAYS more responsive on PC than the console versions, regardless of visual or performance modes.. The console versions went from bad to ok.. through various patches. This game apparently is just as bad as the original XO version was... on PRO and X1X at this very moment... that's not encouraging. The PC version of Rise was fine while the others were not. Maybe Shadow will be worse... but it stands to reason that again the PC version will be better in that regard compared to the consoles. We'll see I guess
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