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Remij

Hermits
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Everything posted by Remij

  1. I knew as soon as he won he'd ramble on about some sobby shit.
  2. Even then Sunny Suljic deserves it more than Christopher Judge in Ragnarok. The fact that either of them were nominated before Danielle Bisutti is almost an insult. But I'm happy for him. I like Christopher Judge a lot.
  3. Your number #1 game this year makes what you said false regardless
  4. Did you generate that with that ChatGPT?
  5. Right now I only have 5: God of War 2018 Spider-Man Remastered Spider-Man Miles Morales Uncharted 4 Sackboy
  6. Or like Xbox... and.... no implementation
  7. It's essentially Unreal Engine titles which have this issue.. and since half the damn games use this engine, yea it's sucked. But it's also easily fixable. A lot of the games which had issues at launch have since been completely fixed. Sackboy was another one which had the exact same issue, but was fixed less than a week later. It's not going to be any different when current gen games start coming out.. because the issue isn't the complexity of the graphics or the shaders... it's the simple fact developers aren't logging the PSO cache of the final build and having the game pre-c
  8. It's taxing on the hardware for sure. Could definitely be better optimized yet.. and really isn't properly taking advantage of Nvidia GPUs. It's an AMD sponsored title with Ray Tracing... of course it's going to have a junky implementation But outside of the shader compilation stutter at launch, which was vastly improved with the first patch, and then completely fixed in the 2nd... I've had no issues with this game... outside of actual issues with the game design lol. Maybe it's shitty for people with low amounts of RAM or other issues.. but it's not my experience.
  9. That's bullshit. They may have other issues with the game.. but the shader compilation stuttering IS fixed. I've played over 11 hours of it, and I after the last patch I cleared my caches and went through all the big parts that I knew stuttered like shit before, and they're perfectly smooth now. That aspect.. is fixed. The game has other issues, sure, possibly. People always have all sorts of issues on ghetto rigs. I get over 100fps at higher than native 4K resolution
  10. I just watched it. Those performance drops look like a networking issue where the game logic has to update at a lower rate and brings the rendering down with it. With all those enemies on screen and physics happening that could be causing it to happen. But yea, I'll give ya that. Still, at least it's not shader compilation stutter lol
  11. It's fixed. LOL "it was improved" You sound like Jerky Xbox though... still no reflections yet
  12. Probably on ghetto rigs yea... it's more technically demanding than most games out right now.
  13. PC gaming, in it's shittiest form.... is 1000x better than shitbox console gaming.. Did you forget the Shitbox version was busted too and still doesn't have RT reflections? Callisto was already fixed on PC.. to their credit. That's no excuse for a game releasing like shit... but as I've already explained here... it's mostly an Unreal Engine thing which developers fuck up... but yes, it's pretty bullshit how some of those games release.
  14. They didn't file a preliminary injunction.. MS has by far the better case and the FTC knows this, which is probably why they didn't file. Probably hoping for other concessions or some hail mary evidence comes into play that they can use to help their case by the time August rolls around. It all hangs on the EU and UK anyway. FTC's decision today could cause them to block though.. which seems likely now.
  15. I was expecting you to get a bit further than where you probably are... There's an enemy later on which kills you in one hit lol.. at least on the standard difficulty setting. Depending on how you play, you could either have lots of ammo or little ammo.. and that makes the fight extreme BS lol.. I was expecting you to end it there haha.
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