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Everything posted by Remij
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Nope, Twin Snakes has the same camera as always. Hell even MGS3 had this style of camera, until the Subsistence version, which is essentially what this mod is doing for MGS2 now. I think you're thinking of the first person camera that was added to Twin Snakes, from MSG2. That essentially made the game too easy as it was never designed and balanced for that. This mod will likely also make MGS2 much easier... but it'll likely make it much nicer to play casually.. since it's far more modern.
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Was pretty sure some said there was no Kojima Xbox game coming
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Where does MGS1 have this type of camera?
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Holy SHIT.. the amount of people in line to check out the Steam Deck booth is crazy That entire booth is for Steam Deck, and you can see towards the very end of the video people sitting down all over with Steam Decks. Holy shit I can't believe they had that much of a presence there.
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It just me or what this launch kind of low key? I didn't really see anything about this (mind you I'm not looking at phone related stuff anyway)... whereas other years I remember quite a big deal being made about them. I guess phones have reached that point where there's not much difference between generations and if you have anything that's relatively recent there's no need to upgrade. Does Apple finally have 120hz on all their phones now at least?
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I'm not moving any argument. Horizon Call of the Mountain does NOT look anywhere near Horizon Forbidden West... stop embarrassing yourself. And no, Call of the Mountain isn't clearly graphically superior. You don't even know how to max out HL:A. You didn't even buy HL:A. It's not on your Steam profile at all. You pirated it (if you DID actually play it) and that's probably why your setup sucks and you can't run or stream it properly
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No, it is NOT utilizing the same graphics level as Forbidden West (you didn't even get the name right ) HL:A simply looks better, and runs better, and is a better game.... which is why literally every cow is begging for Valve to release it on PSVR2 And it's 2 years old at this point... running on the source engine
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Yea pretty much. Honestly, I laugh at it... but it's not like the PSVR1 market was huge anyway. It IS best for them to do it this way, and just cut it off completely. I'm sure the majority of the good games will be getting patches, which will likely also update and improve other aspects of those versions as well, such as graphics and performance. Hopefully though they don't try charging people for these updates, unless they're really massive in scope. It'll be a net positive overall.
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From what I hear, one of the leakers who gave all accurate information about the PSVR2 in the past, said that tons of PSVR1 developers are updating their games for free, for PSVR2 with patches. So realistically I'd expect all/most of the bigger games to be patched for the new controllers. But my thing is that there's really no reason why Sony couldn't have made it possible to use the Move controllers with PSVR2 for legacy PSVR1 games that wouldn't be updated.