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Remij

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Everything posted by Remij

  1. Especially when it looks like a smoke stack
  2. Holy shit look how mad he is because he's barely played his PS4 ever. Hasn't beaten TLOU2 (His excuse is going to be that he's waiting for the PS5 update ) Reminds me of when he said he was going to play Gran Turismo Sport when he was trying to defend it having no content by saying he was going to play it after it got updated... and he still hasn't got a single trophy.. in other words.. he hasn't even touched it. Hasn't beaten God of War. Hasn't beaten Shadow of the Colossus. Hasn't beaten RDR2. Hasn't beaten Until Dawn This is the guy
  3. Not sure why YOU are asking that... you don't play your PS4... and you wont play your PS5 much either
  4. LMAO Xboxes smoking, Karak from ACG said his PS5 already died on him lol I heard some Xboxes are having issues with the disc drive making terrible grinding sounds There's always issues like this.
  5. https://imgur.com/ctU7wjP DMC5 is fast on both, but yea, PS5 is about half the time of the Series X. (just look at when the A button pops up on the bottom Series X) Good shit from both if I'm honest.
  6. WTF, I thought you could install it from the disc and then smart delivery would just patch the required stuff on top of it depending on what system you had. LOL not so smart if you're essentially just downloading the game every time you want to install the game from disc.
  7. Anything under 10 sec is awesome. Yea, I figured PS5 would be a couple seconds faster than Series X/S in most things. We'll have to see as the gen goes on.
  8. Nah. That's a different type of thing. Freesync and Gsync is more about microstuttering due to the way monitors update at fixed intervals.. where a frame might not be ready for the next interval update, it duplicates the last frame and then updates the next frame, causing a microstutter. Gsync/freesync smooth that out because the GPU synchronizes the refreshrate of the monitor to update when the frames are ready.. so instead of being vsync'd and stuttering when it drops, it's smooth. Hitching or stuttering due to the game engine, or a CPU bottleneck can't be fixed by anything li
  9. It could be that the network just took longer to respond on the Series X. That could happen for any reason... Sometimes matchmaking in games is super fast, other times it's slow as hell. I know when I load the game up on PC it will do that sometimes too and sometimes it doesn't.
  10. The DMC5SE one isn't really indicative of anything. The game checks the network.. that has nothing to do with loading lol
  11. That's fine. What you want are high minimum framerates.. and no hitching. 6 cores will cut it for the moment... but next gen games are going to require more. PC's aren't consoles.. they got lots of shit to do that console CPUs don't.
  12. LOL... you're the one acting like a 19% IPC increase makes up for lacking a separate hardware decompression block, not having to compile shaders at runtime, and transferring data from system RAM to VRAM..
  13. Yep.. mine too. I love snowy stormy settings. I wanted them to make a traditional RE game in a snowy mountain setting.. but hey, this is the next best thing.
  14. It's not always about the fps... frametimes are far more important.. and will be more stable on higher end games with the 5800X. I've already tested this shit in RDR2. Having 4c8t is stuttery in towns and the city. 6c8t smooths it out. Some games will scale better with more cores, others with frequency. Depends on what the games and engines are targeting. The more physics in the game, the better higher core counts are. And I expect physics in next gen games to get a big bump.
  15. You moron... depending on the gaming workload... Jesus fucking christ
  16. Just some snippets here and there. Yea, it looks like RE7, but in a snowy village... and that's A-OK with me
  17. No it doesn't. Depending on the workload higher clocks does not offset anything... 6 cores was borderline 2 years ago. You'll have more erratic frametimes in higher end games. PC CPUs also have to do far more work than console CPUs... compiling shaders, decompressing assets, moving and swizzling data from system RAM to VRAM... all has substantially more overhead on PC than consoles.. which have most shaders pre-compiled in GPU native bytecode.. new consoles also have hardware decompression blocks, and don't need to move data from RAM to VRAM in the same manner. There goes all t
  18. What's funny is you saying this... and going out of your way to try to bait me with posts like "I think Lynux and Substatic know more about PCs than you... oh... and me too " You REALLY think I give a fuck about your shitty opinion about anything Look.. I know you don't understand how this stuff works.. and yet you THINK you have some idea.. but I gotta say... it's REALLY hilarious pairing a 5600X with a 3080 or 3090. And no... it's not about the consoles having 8 cores.... it's about overhead. Your gonna be having a bad time with frametimes in games built
  19. Yep, I don't know much at all. You figured that out because I didn't tell you why buying a 6 core CPU in 2020 is a bad idea... you got me! Hey, you're happy with your little purchase.. that's the most important thing.
  20. Yea, keep talking to chupa... you need all the help you can get
  21. Yup I do. I know you're going to regret buying a 6 core CPU.
  22. No.. that's your MO... Looking for endless arguments to drone on about... never really saying anything... just going around and around... except not like a merry-go-round... more like down the toilet
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