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Remij

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Everything posted by Remij

  1. ...while I continue responding after every 10th? Oh.. wait, that parts missing! Turns out you didn't say anything about posting at the same rate. Cue butthurt bitch that can't take a simple joke about logic
  2. Yea, probably like you're enjoying RE Resistance.
  3. Did you say in your post you were going to wait to post again after 10 more of his posts or something? No you didn't... am I just supposed to assume you're both going to continue posting at the same rate... or that maybe if he keeps engaging you specifically.. you're going to continue to respond to him? Man you're mentally retarded
  4. That's simple... because YOU made a comment about him doing it more in the future. You asked if he was going to do it again... to which I responded with a joke that he can't if you keep posting. You're showing just how butthurt you are about me
  5. Hey retard... I said if you KEEP RESPONDING TO HIM... the guy was egging you on to keep responding. Did I say "durr if he continues at a ratio of 10:1 and you continue at the same rate... and given the lag and amount of time it takes for him to type vs how fast you type, and take into account internet speeds and that he might potentially get distracted..." ??? No.... LMFAO.. I said, referring to this point on.. if you continue to keep responding to posts he makes.. then he won't build up 10 more... dumbass.
  6. Oh trust me.. they will. It's going to become PAINFULLY obvious in the future when looking back at games with rasterized lighting just how fake and static it was. That lighting that developers fake... was already pre-computed using RT... and then baked into textures. That's not to say that they haven't done a good job at faking a lot of stuff. Surely they have. But the thing is that RT is actually simulated. Meaning it reacts properly within the game world. The problem with fake lighting, that you touched upon, is that devs have to put in a lot of work
  7. God you're fucking dumb... It has nothing to do with your previous responses to him... if you KEEP RESPONDING TO HIM... he's not posting "in a row with no responses" lmao you think I'm talking about you posting 2 times vs his 20.... jesus fucking christ.... That shows how butthurt you are about me. I made a fucking joke about him not being able to post "in a row" if you keep posting between them breaking his chain.... bubut hez posting moar den me Rem!!!!
  8. That's not a realistic view through the shades.... that's reflecting the other side of the hall you STUPID FUCK
  9. Jon talking about those two pictures being barely noticeable difference while in game... yet this fuckhead says the difference between 1440p and 1800p IS SO ABSOLUTELY MASSIVE OMG XBOX ONE X 4KdaBEST!@!! JFC
  10. LOL??? Barely noticeable he says... You wouldn't notice that at all while in game? See @ghostz....
  11. Trust me Jon... you absolutely will. You'll get used to seeing proper effects and reflections... and then you'll look back, and realize just how off and wrong current gen shit was. And dude... some of the games you're talking about not seeing the difference... is because they're largely static effects to begin with. In COD you're not going to notice it everywhere because it's not used everywhere...
  12. After you get used to RT effects... you're going to look back and see just how noticeable it is.
  13. You said... "Are you now going to make 20 posts in a row, all minutes apart?" You're asking him if he's going to do the same thing he did before... again. To which I replied that he can't if you keep responding.. They're not "in a row" if you're putting posts between them Jesus fucking CHRIST you're dumb.
  14. Well, you have to understand the about of shit I've gotten here about RT from people who don't understand and simply want to troll. I've put a lot of effort and made tons of informative posts here explaining why it's technically impressive, what it's actually doing, and comparing.. and then usually deal with responses like "oh, so it's a little darker?" and stupid shit like that. So forgive me for not taking it serious.
  15. lmao no.. of course not. As long as developers have ambition, there will be 30fps target games.
  16. My point was that he can't make 20 posts in a row if you keep responding to him Are you seriously mad that I pointed out and made a joke of something obvious?
  17. Ok Ghostz... I'll post a video I made ages ago when BF5 first got RT.
  18. See that's because that's RT done through a shader by accessing the depth buffer...... It's not even close to an actual RT implementation in engine. Basically it's essentially screenspace ray tracing... it can't be used for anything off screen. Stop using shit like that as a gauge for the technology... especially when you're trying argue with me about understanding it.
  19. As I've said before... people are used to seeing completely incorrect lighting and reflections in games.. so much so that they've tricked themselves into thinking it looks proper.. or "good enough" But as time goes on and more and more games use RT effects... one day, people will look back and think just how completely fucking ugly and wrong games were without it. This has happened many times in the past as well.
  20. Oh, I just read post the best RT comparisons.. I didn't even see video there. Regardless... nah.. it's quite easy to see that you're not knowledgeable enough to understand and appreciate what is happening. You prove it by posting stupid shit like "and don't dare post Minecraft!!"... that right there shows me that it's simply a waste of my time... which is why I told you to stay unimpressed. And you're wrong... nobody needs to convince YOU about why it's necessary.... they simply need to convince developers.... and trust me... they already have.
  21. Nope. I don't think you're knowledgeable enough to understand why it's impressive. And Ray tracing and the effects of it are something better understood and seen in motion... because the whole point of it is to be dynamic and not static.
  22. Probably not if you keep responding to him
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