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Remij

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Everything posted by Remij

  1. "I might just actually switch to the Switch personally... because they actually value their developers and their consoles" It's literally Bodycount
  2. lol 10 sec in.. and I can tell this is going to be incredible
  3. I'm talking about PS5 being ~2x faster than the Series X.. (~2GB/s vs ~5GB/s) The Series X is 40x faster than the HDD in the XO.... not a PC with an SSD... JFC
  4. Metro at the top and Death Stranding second Quake2 RTX raping the haters
  5. Ok turns out it IS Little Inferno.. so that's you're Dec 22nd free game. Go and grab it.
  6. It needlessly complicates shit. What's the interest rate?
  7. Apparently Ybarra is referring to the Series X, and what he said about Sony is the fact that Sony actually demoed it and that MS haven't yet.
  8. Sony's ambitions CLEARLY point to something other than just no loading times... This will very likely have huge implications for the actual games that can be designed in the future. Being able to swap out memory THAT fast.. is let's just say.. extremely precious to developers. There's a reason why Naughty Dog said "PS5's lightning fast load times will make gaming unrecognizable"
  9. Of course it can. Sony and MS can optimize the filesystem and customize the SSD to fit exactly what their systems require, as opposed to PCs which don't have that flexibility and have more general purpose workloads.. they also need to wait for standards to materialize and become adopted. PCIe4.0 in 2020 and PCIe5.0 in 2021. The PS5 for sure will have transfer rates of >3GB/s.. that's for sure. So right there you can say it's better than anything consumer PCs will have. I had guessed 5GB/s a while back, and I'm sticking to that. I doubt they could afford to go any higher and
  10. It's not even just about the effect themselves... but the fact that you're actually simulating the effect instead of faking it means that it actually works in a dynamic way. It doesn't break the illusion. Once you get used to games where the illusion isn't broken... going back and seeing a traditional game, it will become obvious how broken they are... that's what I'm trying to say.
  11. It's the same thing as any other fundamental graphics technology. New graphics technologies tank performance at first.. and people say it's not worth it... then over time it gets better and cheaper, and then eventually seeing a game without that technology makes it look primitive. Anti-aliasing Ambient Occlusion Soft Shadows Tessellation (snow deformation and stuff like that) Motion blur All those things (and more) tanked performance at first.. and people said you didn't need them. Now look at a game without AA... or AO.... or only hard shadows..
  12. PhysX is the most popular and widely used physics middleware in gaming. So yes... it's going to be like that. RT is not going anywhere... it's just gonna keep getting better and better until people are like.. man, non RT shit sucks.
  13. Well, we're seeing games with RT added after the fact.. Like I said.. the games haven't been designed from the ground up with these effects in mind yet. You're not wrong.. in some cases.. but I'm telling you, as time goes on and games start being built with it in mind, you're going to start getting used to it.. then when you'll see something without it.. it'll look really bad by comparison.
  14. I agree dynamic res/variable res is the way to go... but 4K isn't overrated. I maintain that at the moment, the average person will not understand or see the importance of Ray tracing... but when games actually start being built around it, using it more, when you'll look back at standard rasterized effects, you'll wonder how you ever thought it looked realistic, or good.
  15. The 3070 will be around that performance level. To me, that's mid-range.. but still pretty high end.
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