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Remij_

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Everything posted by Remij_

  1. THAT is a fucking good trailer. I really hope this game delivers.
  2. Just tested Ultra It's kind of crazy that we've already got 4K games with this visual fidelity running at 120fps.
  3. Before: After: Holy shit That's Extreme settings too. 20fps gain... That's almost an Xbox One X worth of performance improvement just from a driver update
  4. Are you suggesting that I don't play this game?
  5. Good. Fuck consoles. MS needs to drop that dead weight and just focus on being a PC/streaming gaming company. Put the full weight of the company into things that make money... not garbage that sits on store shelves.
  6. LMAO. With this Driver Nvidia essentially targeted every game that Radeon GPUs excel at, and improved performance drastically. Not only that, but they actually added Integer Scaling... This is fucking HUGE Up To 23% Faster Performance In Popular Games Our software engineers have been busy, crafting some sweet optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z that boost performance by up to 23%, compared to our previous driver, 431.60: New Ultra-Low Latency Options For Faster Input Response We know that gaming isn’t just about raw FPS – gamers also want great image quality and faster response times. So we’re introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there. The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the “Maximum Pre-Rendered Frames”, the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness. With the release of our Gamescom Game Ready Driver, we’re introducing a new Ultra-Low Latency Mode that enables ‘just in time’ frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%: GPU Integer Scaling: Sharper Upscaling for Retro and Pixel Art Games Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased. Well, we’ve heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible! GeForce Experience Adds New Freestyle Sharpening Filter As part of our new Game Ready Driver, we are releasing a new Sharpen Freestyle filter with improved image quality and performance compared to our existing “Detail” Freestyle filter. The image quality of the new filter is improved, and the performance impact is roughly half that of the prior filter. NVIDIA Freestyle also offers broader API support than other solutions, letting you enhance over 600 games DX9, DX11, DX12 and Vulkan API games. And we’ll continue to add support for more as part of our Game Ready Driver releases. 30-Bit Color Support First introduced in our Studio Driver in July, our new Game Ready Driver adds support for 30-bit color across all product lines, including GeForce and TITAN, allowing for seamless color transitions without banding. With 24-bit color, a pixel can be built from 16.7 million shades of color. By increasing to 30-bit color, a pixel can now be built from over 1 billion shades of color, which eliminates the abrupt changes in shades of the same color. Multiple creative applications currently take advantage of 30-bit color, including Adobe Photoshop, Adobe Premiere Pro, Autodesk RV, Colorfront Transkoder, Assimilate Scratch, and Foundry Nuke. The new sharpen filter is godly. RIS HBR
  7. Visually it's fucking spectacular though.
  8. Looks like a Sony game that would get 9/10
  9. It's going to look glorious. All the lights actually cast proper light bounces... and they are DYNAMIC. It's not just like they made some colors stronger or something.. each of those lights dynamically affects everything else close to them. I mean just look back and forth between those pictures. Look at the RTX Off pic and you'd think... yea that looks normal. But if you look at the RTX On one.. you realize just how fucking WRONG the RTX Off side looks. It's garbage in comparison lmao. Look at the light sockets for all the colored bulbs. In the RTX Off screen the sockets are completely dark. There's no light hitting them, and the bulbs look completely out of place. In the RTX On screen, the light lights up the rims of the sockets. It looks a million times better. In the future with more power, they will be able to take it much further and eventually everything on the screen is going to properly cast and reflect light and the game worlds will look a feel much more proper and more realistic. More 3d as well, as a result of actually having the correct lighting and shadowing. I said it before and I'll say it again.. all those little touches that you guys make fun about now are going to add up.. then one day you're going to look at some non RT games and you're going to be like.. How did we ever think that looked good. lol
  10. GEARS 5 ON PC Gears 5 is coming to PC on Windows Store and – for the first time in Gears history – Steam! PC continues to be an incredibly important part of the future of Gears of War. Gears 5 is built from the ground up on PC, with extensive best-in-class PC customization options, platform-leading features and support for a broad range of PC specifications. PC SPECIFICATIONS Here are the final minimum, recommended and ideal specifications for playing Gears 5. CUSTOMIZABLE PC EXPERIENCE We know that PC gamers love to fine-tune their experience from input controls to graphical settings. In Gears 5, we’ve taken the series to new heights with more than 35 graphics settings to customize, extensive control customization and industry-leading graphical features on PC. 35+ CUSTOMIZABLE GRAPHICS SETTINGS Customize and optimize your experience with 35+ graphics settings, including fine detail control of: Textures Shadows Details Environments Post Processing As well as the control you expect on PC with: VSync Resolution Framerate Management (including unlimited FPS) Field of View Our PC Benchmarking Tool will help you test your rig to recommend settings, provide extensive diagnostics to guide your fine tuning and get things absolutely right before you head into gameplay. ULTRA TEXTURE PACK For PC gamers who meet or exceed our ideal specifications, you can download an additional texture pack that pushes texture detail to its absolute maximum. SUPER ULTRA WIDE AND ULTRA WIDE GAMEPLAY SUPPORT Not only does Gears 5 support Ultra Wide 21:9 gameplay, for the first time in Gears history, we also support Super Ultra Wide 32:9 aspect ratios during gameplay in all modes! HDR AND DOLBY ATMOS® Take your audio and visual experience to the next level with wide color gamut HDR10 support and the incredible sound of Dolby Atmos®. GAMEPLAY Extensive customization is only one part of making a PC centric game. Gears 5 was also built with PC gameplay in mind, from the menus down to the gameplay. MOUSE AND KEYBOARD Gears 5 introduces a number of mouse input settings to make sure you can get your setup feeling just right. On mouse and keyboard, you can fully remap your buttons and keys to find the experience that’s comfortable for you. If you prefer to use a controller, we also have extensive control customization and remapping for controllers. CROSSPLAY Gears 5 supports Crossplay across Xbox One and PC for Campaign Co-Op, Versus, Horde and Escape. In Versus, our new TrueMatch matchmaking system accounts for player skill on a platform basis to ensure the fairest skill balance possible, always putting you with – and against – the skill levels most closely aligned to your own. Ranked play also supports Crossplay, though players on console will have the option to disable cross-platform ranked play should they choose to do so. EASY ANTI-CHEAT Gears 5 uses Easy Anti-Cheat, an industry leading cheat detection and prevention tool, to ensure a safe, fair and competitive environment for players across both platforms. LOCAL CAMPAIGN CO-OP In Gears 5, our campaign experience supports local split-screen co-op on PC! STEAM We couldn’t be more excited to be releasing on Steam in addition to the Windows Store this September. Gears 5 will be available day and date on Steam, including the option of the Ultimate Edition featuring the Halo: Reach Character Pack, 30 Days of Boost, and 4 days early access beginning September 6th. XBOX LIVE ACCOUNT In order to play Gears 5, you will need an Xbox Live Account (which is free!). Xbox Live Gold is not required for multiplayer gaming on PC. STEAM ACHIEVEMENTS Steam Achievements are fully supported with Gears 5. When logged in with your Xbox Live Account, you will also be able to earn Xbox Live Achievements for Gears 5 too, just like you would when playing on Xbox One or with a Windows Store version of the game. WINDOWS STORE AND GAME PASS Gears 5 is also available for purchase through the Windows Store and via Xbox Game Pass for PC. XBOX GAME PASS Xbox Game Pass Ultimate owners will get access to Gears 5 Ultimate Edition, including 4 day early access beginning on September 6th. The Gears 5 Ultimate Edition also includes the Halo: Reach Character Pack and 30 Days of Boost. Xbox Game Pass for PC subscribers can play the standard version of Gears 5 as part of your subscription starting September 10th. CROSSBUY If you are planning to purchase either version of Gears 5 via the Windows Store, you will also get the same version of the game to play on Xbox One (and vice versa). Any purchases you make via Windows Store will also carry to your Xbox version of the game. Please note that purchasing via Steam is not part of the crossbuy platform. Purchases via Windows Store will not include a Steam copy of the game, and Steam purchasers will not get access to the game on Xbox One or Windows Store. READY FOR WHERE YOU WANT TO PLAY We know that situations change and where you start to play Gears 5 might not be the only place you play in the weeks, months or years ahead. By logging into Xbox Live, your progression for Campaign, Multiplayer and anything in your Inventory will roam with you across all versions of the game – including Steam – automatically. No platform picking, no save transfers. It just works. RAZER CHROMA Gears 5 fully supports Razer Chroma, providing an interactive lighting experience through Razer Chroma supported peripherals to take your immersion to the next level. If you’re looking to Gearsify your PC peripheral setup, check out the Razer Mamba Wireless Mouse and Huntsman Gaming Keyboard available for pre-order now. GAME READY DRIVERS AMD and Nvidia will be providing game-ready drivers for Gears 5 ready for launch day. We have worked with both partners to ensure further stability improvements in our partner’s game launch drivers. A huge thank you to everyone who played the Technical Test and helped us gather an extensive amount of data on a wide variety of hardware and software setups to make PC at launch the best experience possible! A FINAL NOTE PC has consistently been an incredibly important platform for the future of Gears beginning with Gears of War: Ultimate Edition for Windows 10. Our dedicated PC team are passionate about Gears being a leading game on the platform, both in graphical fidelity and PC-centric features, and we truly hope you feel that passion this September! See you online in just a few weeks!
  11. Remij_

    RTX is a flop

    Until then its.... 9 of the most anticipated games announced... with more otw RTX
  12. Sabi is the same one that leaked all those Nintendo E3 announcements.. so they are pretty reliable. This was posted back in March, but it's come up again for some reason. People think it could be announced at Gamescon. We'll see tomorrow
  13. It's guaranteed they accepted before they even had to see anything. Kojima probably just sat with the bosses over lunch and said, this is my idea... goes on to explain all the cool shit. And then they just said.. ok. Let's do it. No vertical slice. Just pretty cutscenes to show until a game started taking shape. lol
  14. Remij_

    RTX is a flop

    That's going to rapidly change. No looking back
  15. It was rough for sure. Maybe 7-10 years from now, Nintendo and MS have an amazing relationship and collaborate on a high spec console with MS pounding out decent quality game on their service with millions and millions of subscribers, and Nintendo is hitting it out of the park with their games. The death of Xbox as we know it could be the birth of an unstoppable force in gaming. Nintensoft Switchbox
  16. 6 min of nothing is what's bad about it. What exciting things have happened in any gameplay moment from any trailer of the game seen thus far?? Absolutely nothing. By this time in MGS5... we were seeing some amazing shit. This looks like it's meant to be boring... on purpose. No other way to explain it. I hope this mahfucka knows what he's doing. If this game flops.. Kojima needs to take the bank that he will undoubtedly make regardless... and settle back.. publish his next game on PC (Steam or EGS) which I would love to be something like Snatcher or Policenauts.
  17. Yep. It's gotta be more than that. But I still think that they're showing us this "boring" gameplay shit on purpose. I think there will be another action filled side to this game. But it could go either way at this point lol.
  18. This game better hold the secret to the meaning of life otherwise I don't even fucking know
  19. ANOTHER trailer of gameplay.... and it looked boring as fuck... as usual. I'm sure the story will be cool... but none of this gameplay shit looks interesting. Thing is... if this game sucks... no journalists will have the balls to just come out and say it. Well... maybe I'll be wrong this time..but this game looks like it was simply a way for Kojima to hang out with some of his buddies and scan them into a game.
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