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madmaltese

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Posts posted by madmaltese

  1. I guess tbf even the article it's knows that number is bs:

     

    It’s unclear as of yet how much Starfield will cost in total with all other parameters combined, but speculation says that the final figure should be somewhere around $300-400 million, considering the stature of the title at hand and the amount of time it’s been under development. Moreover, if the 500-member development team part is correct, costs are certain to be quite higher than $200 million.

  2. Just now, Twinblade said:

     

    The article says the number doesn't include marketing costs so it could be much higher.

    While some argue that this figure is still low for an IP that’s been in development for roughly 7 years, it is expected that the amount is only covering development costs while leaving out other metrics, such as marketing.  

     

    yeah, i'd say its leaving out other metrics too. 

     

    Halo Infinite was a $500m+ cost game. No way Starfield doesn't approach that number total. 

  3. 19 hours ago, JonDnD said:

    I love the damage control of since they have nothing to show I LOVE THE MYSTERY :rofls:

     

    Its no mystery. You know what you are getting you just dont know when, and niether does Sony apparently ROFL. Be keen on more BLAND cinematic stinkers.

    Please do tell us all what we are getting from Bend, Bluepoint, Housemarque, Team Asobi, Team Santa Monica, Media Molecule and London Studio since you seem to know everything. 

     

     

  4. 55 minutes ago, Remij said:

    This is true.  There's still Bluepoint, Bend, and Sucker Punch to hear from.

     

    We know Naughty Dogs next game.. we know Insomniacs next two games.. 

     

    What else do/don't we know about yet?

    So yeah from those first 3, outside of Sucker Punch who is no doubt doing GoT2 (which is going to be huge) the other 2 are most likely heading up new IPs. 

    Then there is the new San Diego studio which was rumoured to be making that UC spinoff game (we got what seemed to be a glimspe in one of sony sizzle reels). That game was rumoured to be close to completion a while ago, they just need to find a window for it. 

    There's Team Asobi which has released nothing but absolute bangers and is all the 'variety' the haters cry about yet never play their games lol (

    There's Media Molecule who now can finally make an actual bloody game instead of the disaster that was Dreams (but hey, again variety which was totally ignored). 

    Then there's London Studio which again is rumoured to be making a new IP for PS5.

     

    These are also just the studios I care about, all the GaaS stuff i've left out but theyre all there too on top of this (they were always just an addition not a replacement). We have never before in PlayStation history had so many things to be shown off and such a mystery of the future. I think it's awesome. My least fav PS era in terms of news was easily the DS, TLOU2, Ghost of Tsuhima 3 years in a row. I'd take this over that. 

     

     

     

     

     

  5. Not knowing what Sony is up to is a big difference than nothing is coming out. They simply haven't spoken about things past this year yet really. There's so much shit out that I don't really care and it's cool to have a bit of a mystery after their PS4 times of having the next 3 years mapped out and just getting new trailers of the same games over and over again. 

    Sony has multiple first party teams that are very far along projects based on time since last release.

  6. Just now, sugarhigh said:

    It has a headphone jack.

    Yeah should've elaborated that I meant for wireless options. 

    Think it's a weird omission it's cost to implement would be so low yet it would improve it's functionality greatly given it's a handheld (point being no wires and mobility)   

  7. 2 minutes ago, Twinblade said:

     

    Nice, thats an impressive run time. You must have been really efficient with how you used your fuel and other resources.

    Pretty much tried to never use anything unless fully needed. Practically never had combat, always ran away and always was trying to get a specific thing or go to a specific location. Rarely wandered around aimlessly or explored. 

    Honestly thought the bunker setting during war was such a cool horror location that worked really well in terms of level design too. Easily my fav Amnesia game i reckon. 

  8. Think the price point is as good as it could've been tbh. Think it's a cool tech that unfortunately does next to nothing. It doesn't even have bluetooth, you need a compatible sony headset for it. Zero interest for me. Would've dived into an actual new PS handheld though. 

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