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Long Ball Larry

Sheep
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Posts posted by Long Ball Larry

  1. It’s 28-36 in quality mode with no VRR support
 the OP literally calls it the worst they’ve EVER seen in a game :deadest:

     

     

    that is 100% broken in this type of game :mroff:

     

     

    woildnt touch this with a 100 foot pole lmfao. Enjoy that garbage 

    • dead 1
  2. 15 minutes ago, FIREPOWER said:

    :kaz: Eh, I've seen multiple cows playing the game on Twitter. WTF are you on? 

     

     

    I'm getting it on PC but if I didn't have a 4090 beast of a PC I'd play it happily on my PS5. You retards are the ones that can't play the game because it's delayed indefinitely on your potato you call a console :mj:

    Happily play a broken game? :D 

     

  3. 15 minutes ago, FIREPOWER said:

    Yea FairGame$ is fucked and Marathon as well probably.

     

     

    It's good, they all need to flop. I'm tired of these bullshit trend chasing hero shooters.

     

     

    Sony needs to get back to what they are good at and stop releasing trash like this. Real PS fans aren't asking for this crap. We all bought our PS5s for their big AAA single player games not these copycat dogshit multiplayer games. Helldivers 2 was great because it was original but these other games have nothing original about them and are all trying to be the next Overwatch or Valorant.

    You’ve been hyping marathon for months and have been hyping PS direction for the last two years. Enjoy it bitch, this is your future :tom:

  4. - "One of the strangest game technically"

    - 3 modes: Performance, Quality, Balance
    - Outside of resolution, not much difference other than shadow cascades
    - Lumen GI looks a bit more refined in Quality

    - Game leans a lot on FSR

    - Quality, DRS 1296p to 1584p. Uses FSR image up-scaling
    - Doesn't look bad in stills but quite bad in motion
    - Aliasing in motion not handled well, alpha textures like fur are 'a mess'
    - Post processing has dithering that doesn't look good

    - Balance mode is mostly the same but runs at 1080p

    - Performance mode has added sharpening applied to the image
    - Also runs at 1080p with possible DRS, but sharpening makes the image quality look very 'fried'
    - Performance mode also uses frame generation with lots of visible artifacts
    - Seems to be using frame generation / interpolation from 30 to 60 just for Performance mode

    - Performance mode mostly achieves 60 FPS in traversal, with minor traversal stuttering
    - But during combat, it drops frames to 40's, for one tested boss fight, frame gen is dropped in Performance mode and it runs at a consistent 40~ fps
    - Latency is a big issue. Input response of a 30 FPS game with a frame-gen image of a 60.

    - Balanced mode has better input latency
    - Minor traversal stutter, targets 45 FPS

    - Quality mode has 'the worst 30 fps cap' Oliver has ever seen, if it's meant to be a cap.
    - Hovers between 31 and 36 FPS with 38 seen the highest
    - It can also dip to 20's during combat

    - The game does not have 120hz or native VRR support, only the forced system level one
    - Quality and Balance mode do not benefit as they are both below the PS5's 48hz VRR cap

    - The final stretch of the video is comparing the game with PC to show all the things PC does at max that are missing on the console.
    - eg particles, lower texture quality, geometry pop-in, lighting differences, lack of VSM, shadow quality

    - DF's conclusion is that they think the game has a long patching path forward, and that this is clearly a PC-first project.
    - The games facial animations in all the cut-scenes are mo-capped for chinese audio
    - The game's black colors are never truly black and there is no HDR support

     

    😂😂😂😂😂😂😂😂
     

    what a fucking shit show 

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