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Everything posted by lynux3
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Actually, if I was gonna pull the trigger on a Jaguar I'd get that 550HP XFR-S.
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You're looking at the wrong Jaguar my friend.
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ITT, JonB talks about taking on a mountain lion that weighs more than him.
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I don't give a fuck what you say, dumBo. I have a 10lb cat and that mother fucker doesn't fuck around. I can't imagine getting involved with a 41lb cat.
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Ray/path tracing is definitely the future... developers have been trying to work in fake implementations for years now. However, it is infant and no one is really adopting it at the moment. It'll be a good 2-3 years before it becomes a normal thing. Right now HDR is definitely more impressive (when done right) than better reflections on a puddle of water I'll never pay attention to. With that being said NVIDIA's RTX line of graphics cards are definitely a massive flop.
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Nintendo has been killing it - Jim Sterling
lynux3 replied to Playstation Tablet's topic in System Wars
Mmhmm. -
Nintendo has been killing it - Jim Sterling
lynux3 replied to Playstation Tablet's topic in System Wars
Funny how your tune changed now that Xflop YOY is way down... Yet last year it was the compete opposite. -
Right. An IP is only as good as it's developer. $100 million is a lot no matter how you slice it. $100 million is a lot more than what AAA games cost over a 5 year period. It's a lot more than any Microsoft IP ever will be beside Halo and even that might be close to what Bungie paid to keep the rights.
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Nintendo has been killing it - Jim Sterling
lynux3 replied to Playstation Tablet's topic in System Wars
Killing it? They announced a game that won't be showing up until the end of the year. They're in a drought outside of fluff indie garbage acquired by the discontinuation of VIta and the nearly dead 3Ds. -
When you make a thread at least make it accurate. VRS isn't something Microsoft has developed, this is just their application. This is just Navi in general.
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I think all of it is pretty inspiring, to be honest. It's not some full fledged out AAA game obviously, but it has a lot of potential. I look at it like another game engine for $30 or $60 where creators can go and create experiences. I think the whole concept of Dreams is great for the industry in general. It gives people a chance to create their vision or copy others in literally a game engine where real hardware or licensing is unobtainable. Depending on who does what can turn into something very interesting down the road, maybe leading into a full fledged AAA game. This is Sony's early acce