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Teh_Diplomat

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Posts posted by Teh_Diplomat

  1. 4 hours ago, Ramza said:

    Youve got to give me impressions on that game and Necromunda Hired Gun, bro. I'm interested in both but I'm not entirely sold on either just yet.

    Ender Lillies is fantastic,  i'm playing it in 4K on a 58" and it is gorgeous; a truly wondrous art style here, the combat is satisfying, the OST immediately places you in the world, and well worth the $31 CAD price tag.

     


    Necromunda is - depending on the moment; a high-7 to a low-4 in terms of a score.

    The chief issue is that there is nearly always something happening unintentionally, or glitchES out during gameplay. Takedowns frequently look janky as fuck, because there is a harsh transition into the quick actions that happen in the animation.

    The audio is the chief culprit, from super low dialogue, to straight up missing noises. This is an issue where you should be immersed into the world of a 40K HiveCity: It's a massive city, where production plants are the size of our cities, and equipment that appears to be operated & created by some form of Titan.

    Instead, the audio is barren during machinery moving, or an elevator, cutscenes will have background noise missing. So, while it's not always happening at every moment, it has cropped up for sections during missions, and it pulls you out of the otherwise, immersive moment.

     

    One glaring moment in my campaign was that I was fighting a mech in a sandpit on a transport train, the size of multiple super-tankers (an otherwise very cool level) but the audio of it drilling down and hiding in the sand, and re-appearing was gone; so I was completely reliant upon looking for the burrow animation around the map.

     

     

    The UI is just retarded, things have no rhyme or reason, as to why they are done in the way they have been set up. Moving items, keeping items, buying items is poorly explained and in some cases non-existent.

     

     

    The gunplay is very tight - plasma weapons although having a blinding effect for the user, so welp; and been the reason I was able to get as far as I have; weapons have punch, but can be heavily modified to change their entire purpose in your arsenal, e.g.: You can change your double-barrel sawn off from a devastating close range delete device, to a twinned-rifle for high risk/high-reward damage slug shooter.

     

    Enemies spawn into the map at what I've concluded are set points, but sometimes (once again) lack the audio

     

    The silver-lining here is that most of the issues can be fixed: Audio can be updated, and corrected; spawns can be fixed, and the UI can be rework, but for now, it's a hard pass.

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