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Everything posted by sugarhigh
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New State of Play starts in 40 minutes (6pm EST)
sugarhigh replied to Twinblade★'s topic in System Wars
343 apologizing and promising to fix their shit will be a highlight. -
Insomniac's Spiderman series has sold over 33 million copies
sugarhigh replied to madmaltese★'s topic in System Wars
It is amazing, I'm not much of a super hero fan but Insomniac's Spiderman is just a damn good game. The success is well deserved. I just hope it doesn't transform Insomniac into a permanent IP house. Ratchet+Marvel will start to get boring after Wolverine. -
It's weird because Sonic was experimenting with 3D before Mario. I think 3D Sonic could work if they built stages like the 2D games with lots of narrower "funnels" spread out vertically. More like Motorstorm I mentioned before or like a snowboarding game. It's not gonna work with a Legend of Zelda map.
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Started playing Weird West, another great handheld exclusive for the Deck. Lots of sick games on here you can't play on the Switch. Kinda crazy how many handheld exclusives there are on Deck already.
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Another GOTY Playstation exclusive coming to Steam Deck: https://www.pcgamer.com/playstations-spider-man-is-coming-to-pc/
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Dude is in complete denial. You hate to see it.
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My kid plays the recent 2.5d throwbacks like Sonic Mania and Sonic Forces. Also there have been 2 pretty successful family movies. So it's not like the franchise is stuck in the 90s or something. Sega just doesn't know how to put Sonic in a modern AAA game.
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Yeah the speed thing is an issue, but also the flatness of the land. You either have vertical towers that limit speed or you have wide open spaces where speed isn't fun. A good 3D Sonic game should play like Motorstorm with lots of branching paths and chaotic terrain deformation.
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It looks like somebody was working on an open world concept in Unreal Engine, and randomly plopped a Sonic model into it. There are PS Dreams Sonic fan games that look more true to the series:
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It's pretty fucking cool that you're literally playing the same game as the PC version. Mostly you can take for granted that your save is up to date in the cloud going between platforms. I've been doing this with Outer Worlds and Control. Of course you'd expect this to work between your desktop and laptop, but the Deck system feels a lot like a PS4. Supposedly they are improving it so that you could suspend the game running on Deck and immediately pick up from the same spot on the desktop. https://store.steampowered.com/news/group/4145017/view/3142949576401813669
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Sony announces a State of Play scheduled for June 2nd
sugarhigh replied to Remij's topic in System Wars
You're wrong about Valve hardware, but we'll be lucky if we only have to wait 3 years for them to prove it. I definitely agree that PlayStation supported PSVR better than FB, and probably will support PSVR2 as well. That's the best chance they have. Unfortunately for Sony, 80% of VR is porn and PlayStation is a lousy platform for it. Anything with a wire loses. Oculus/FB/Meta has some decent standalone games, and it sucks they don't have more considering the hardware is actually selling. Their PC/AAA connectivity fucked right now. They ought to scrap it and just make an -
What are you watching, listening to, and reading? thread
sugarhigh replied to -GD-X★'s topic in System Wars
I thought X was dumb fun when I saw it, but surprisingly it's held up better than hyped films like Everything Everywhere All at Once and The Northman. -
I had been super hyped for it for years, I was a Black and White defender! The day it came out, I bought it and left it at my place while I went to work. When I got back, my roommate had opened it and was several hours into the game. I was pretty fucking pissed and never really gave the game a chance after that. But it strikes me that this is another Xbox franchise running way past its shelf date after all the original creators have moved on.
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50% of Playstation Studio's investment will be in new IPs by 2025
sugarhigh replied to madmaltese★'s topic in System Wars
- Naughty Dog supposedly has a new sci fi franchise in dev based on the "savage starlight" comics in The Last of Us - Bend is moving onto a new IP because Sony didn't want Days Gone 2 - Jade Raymond's new studio Haven is working on a new IP published by Sony - Santa Monica is hiring for a new "fantasy" IP, which could be directed by Cory Barlog who isn't directing Ragnarok -
I got a 100% remote job rn. If I wasn't married it would be very tempting to live out of an RV.
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Loving that the the Divinity games can now be played handheld. The presentation looks great without crushing the battery. Definitely looking forward to playing Baldurs Gate 3 outside.
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So far I've got 3 512GB msd cards in addition to the 512gb internal. 1. more steam games 2. emu / cracked games / linux tinkering 3. windows install (haven't actually done this yet) I've had more luck running cracked games through Lutris rather than Bottles. One thing that's immediately noticeable is the missing shader caches. Valve ships them with Steam games. So if you play games outside of Steam, you get compile stutter like you do on desktop. It's honestly insane how long this has been going on without major whining. Considering some of the other dumb shit pe