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Hot Sauce

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Posts posted by Hot Sauce

  1.  

     

     

    Dragon's Dogma's post-game content is ass, the game really took a nose dive 3/4 through. :shake:

    Use my main pawn, he's good at healing and buffing up the party :sword:

     

     

    Playing it on PS3. :(

     

    I want more damage though, everything just takes forever to die and there's no changes in attack patterns or anything to spice up a 30-minute fight.

     

     

     

    WTF? What level are you, like 40? I was steam rolling through bosses and other endgame enemies like they were nothing when I was level 60-70 and with average gear. Now I'm WAAAY overleveled and am looking for all kinds of ways to get some kind of a challenge back. I'm killing Cyclops with just three rounds of Fivefold Fury straight to the eye; killing Gorechimeras with just two Hundred Kisses; dropping drakes, wyrms and wyverns in like 2 minutes; even Ur-Dragon is a pushover now.

     

     

    Level 44.

     

    How the hell are you such a high level?

  2. Started Dragon's Dogma. Dumb question but is there a way to dodge in this game? 

     

    Not by default, a few of the vocations have a dodge/block/brief invulnerability window unlocked through ranking up and buying the core skill.

     

    Strider gets a dodge at 5 that's used by hitting R1+X (PS3), I'm not sure when other vocations get their equivalent.

  3. Playing Dark Souls before Demon's Souls was definitely not the right way to play these games; Demon's Souls has been pretty disappointing. :(

     

    I'm really surprised Dark Souls didn't get a whole lot of criticism for how much a rehash it is: enemies are just straight up copy+pasted from Demon's Souls, animations for anything remotely similar looking get the same treatment, and the theming of a few levels and set pieces is largely the same. Even with all that copying they don't bother to copy Tower of Latria? :| 3-1 makes the Ruins of New Londo look like a Scooby-Doo cartoon. :meh:

     

    Leaves ruin a lot of the intensity of moving between "checkpoints" since you can just dump points into vitality and be mostly unkillable, provided you're careful around ledges. The bosses are largely a joke as well, aside from Flamelurker and the dual Man Eaters, there wasn't a single boss that I died more than once on. I didn't cheese them and I finished 80% of the game before I even realized there was a magic trainer hiding behind a pillar in the Nexus. Some of the bosses are interesting enough that they're still enjoyable without any real difficulty, but why the hell do Leechmonger, Penetrator, and the dirty colossus exist? 5-x was just ass in general, fuck that world.

     

    I would have probably appreciated Demon's Souls a lot more had I played it first, it would have made for a pretty great difficulty curve going from Demon's to Dark. As is it's just a less satisfying Dark Souls with a retarded inventory system.

  4. Just got ps+ :)

    Should I "purchase" the vita games even though I don't have one?

    If you think you might get one, I don't see why not. You don't have to download them or anything so there's no real loss.

    speaking of ps+, i just got ng sigma. i think i have dl'd like $200 worth of vita games already. it pretty much makes up for the subscription and 32 gig memory card.

    I'm actually thinking of picking up a Vita once I've accumulated enough Vita games through PS+ to offset the cost of the hardware.

    Sony. :dreamy:

  5. Resident Evil 5 had better partner AI than Ni No Kuni.

    Come at me, JRPG fangirls.

    Tactics nigga

    Which tactic keeps the partner AI out of running through fire on the ground?

    Which tactic keeps the partner AI from standing in that fire attacking the boss instead of shifting to a different side of the boss where it's safe?

    Which tactic keeps the partner AI from running across the entire field of play to pick up a small health orb?

    Which tactic keeps the partner AI from dancing in and out of it's attack range, constantly missing with it's gap closing attack and slowly backing up to repeat the process?

    Which tactic tells them to block incoming damage? There's the 'All Out Defense' button later in the game, but it doesn't accomplish much. The partner AI just ends up keeping it's distance (marginally useful) but successfully blocking an attack on rare occasions.

    It's atrocious on boss fights, you're forced to either swap frantically hoping to cast defend on everybody before the enemy cast finishes or just letting them die because the game doesn't give you enough control to manage them intelligently. It's mildly annoying for most of the game, and insanely frustrating whenever there's something designed to be blocked. It's the worst kind of frustrating because it's not built out of difficulty, it's just poorly designed garbage and the game is easy enough that I just end up soloing every boss with Oliver and Mite by kiting, blocking, and abusing the cost effective heal that Oliver has.

    Ask anybody that didn't abuse Toko farming or the Dino familiar and they'll tell you they beat most of the later game bosses with one character alive for most of it.

    Resident Evil 5 had better partner AI than Ni No Kuni.

    Come at me, JRPG fangirls.

    Anyone who mentions Resident Evil 5 in a positive or superior manner, is a chode.

    Sometimes being a chode is warranted when AI is this poorly implemented.

  6. It's alright bro, I ended up not hating it completely and think its a better game than AC3

    I think I'd like RE6 more than AC3 too. Shit if I gave ME3 another shot I'd probably like that more than AC3 as well. :scared:

    I don't remember much of ME3 aside from the ending but I don't imagine it being very fun to retread :scared:

    Are you kidding? Walking around a lifeless Citadel, randomly picking up quests from overhearing conversations and managing them in one of the worst quest journals of all-time, finishing a fight against a group of enemies that provide no enjoyment or satisfaction from their defeat only to discover the combat scenario has more than one wave; Mass Effect 3 was so good and could only get better on a second playthrough. :cosby:

  7. I decided to play New Jersey Resident Simulator 2012 so I turned off anything with power and dumped all my garbage on the sidewalks. I also was really bored with nothing on my phone other than Jetpack Joyride, so I decided to give that flop a second chance.

    Spoiler
    Still a FLOP
    Spoiler
    It's amazing how different that game is when you stop treating it like an endless runner and just focus on the goals. I still think it's mediocre as an endless runner, but as an objective game it's a lot of fun. I fucking love the near miss objectives, wish they had powerups designed to make things more difficult so I could just have a 200 near miss challenge and 4-5 sets of zappers or 2-3 missiles happening at once. As is, I think I've finished with it on account of hitting rank 15 and resetting the levels also affecting coin payouts. That's kind of dumb. =/ But I had a lot of fun getting there.
  8. Darksiders 2 is like 20 hours, lol. It'll feel less repetitive if it gets spaced out over a number of weeks, but there's better things to do with your time and money.

    You liked fez, right? I'm considering it. I love good puzzle platformers. The harder they are to solve, the better.

    Fez is pretty good, the platforming never amounts to much and you can get through the first playthrough without running into very many challenging puzzles. The game shines in the second playthrough if you want some challenge from your puzzles, and even the first playthrough is enjoyable as there's always new ways to solve puzzles being introduced.

  9. Is darksiders 2 worth it when it drops to $20?

    If you're just looking for something to kill time, yes. It's a 7/10 game with the bugs, I'd imagine they've been fixed by now so you'd have a better experience than most.

    It doesn't do anything that needs to be seen so if time is a bigger constraint than money you can skip it.

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