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-GD-X

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Everything posted by -GD-X

  1. 2 had the most focus, since it had a linear campaign, but 4 has insane variety.
  2. Word! And it’s an excellent show. The filming, editing and sound design = epic!
  3. What??? not true at all. Dreamcast and Xbox (shiiii...how many “halo killers” came out after?) had awesome launch games.
  4. Yeah, but you also have to know how to operate it. The basics are easy. However, more sophisticated shots require perfect choreography and precision ( a lot of people suck at this part). It’s like video editing. It’s easy af to do the basics, but many can’t go beyond that.
  5. They’re used in everything now. It’s pretty awesome.
  6. Yeah, they have some pretty awesome drones now. I’m considering investing in one. Drone videography is a blast.
  7. Neither the ps5 or xsx have had exciting launches. Let’s hope summer/fall look better.
  8. https://www.abc.net.au/news/2021-03-12/hollywood-drone-video-minnesota-bowling-alley/13241718?utm_medium=content_shared&utm_source=abc_news_amp&utm_campaign=abc_news_amp&utm_content=facebook&fbclid=IwAR0yXMRPq6cyM9mSGetH_fc2FMuqMJd4cAFrk4TRFVZqWx2hdnNYckRZKJY
  9. Nah, it’s one where there are like 25 squares on the floor and you have to figure out which ones to light up. It resets to 0 when you hit the wrong one. It doesn’t help that you have to dodge fireballs too. The earlier puzzles had hints on the walls. This one didn’t. I just used trial and error, but it wasn’t a fun puzzle at all. The others have been great!
  10. Lmfao! I’ve considered doing that.
  11. Ubi’s HDR settings in immortals are terrible. I was hoping this would be better. It’s a bitch to calibrate.
  12. @JonB @madmaltese are some of the puzzles trial and error? I just got the 3rd tear (Aphrodite’s mission) and I couldn’t see a clue anywhere. So, I just kept doing trial and error, as to which squares to light up (if you hit the wrong one, you have to re-light the other squares). Please tell me that’s not a reoccurring puzzle theme. The other ones have been a lot of fun.
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