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Sabo

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Posts posted by Sabo

  1. NK and Bran are powered from similar sources. That's their connection and is why whenever Bran goes into Godview mode NK can sense him. NK marked Bran so that he can be able to pinpoint Bran's exact location. 

     

    This past episode even demonstrated this.

     

    Bran went into Godview mode in order to lure NK to come to him. NK was just chilling on his dragon, he had no intention of making a move until he knew exactly where Bran was. Once Bran warged into the ravens to reveal himself the NK went STRAIGHT to Bran because he now knew exactly where Bran was. 

     

     

  2. Dany is an idiot.

     

    Dany- "Ahh, this seems like a good spot to chill. Right in the center of a swarm."



     

    Drogon- "Uhh..."

     

    *Swarm surrounds*

     

    Dany- "What a nice spot to ponder."

     

    Drogon- "Uhhh HEY... What are we doing!?"

     

    "Swarm attacks*

     

    Dany- "Hmm, yes, this seems fine"

     

    Drogon- "FUUUUUCK!"

     

    *Swarm dog piles onto Drogon"

     

    Drogon- "FUCK THIS, I'M OUTTA' HERE! You're on your own, you stupid bitch!"

     

    Dany- "Gasp, how did this happen!?

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  3. No idea why people are obsessed with understanding the Night King/Night Walkers goal and objectives. They're living weapons. That's all they've ever been presented as. They're not "people".

     

    They literally told you what the NK's purpose for hunting Bran was in the last episode. The NK wants to wipe out humanity, and I mean a complete wipe out. Bran is basically a living encyclopedia for the entire human races history. The NK doesn't just want to kill all of humanity, he wants to erase every trace of humanity's existence. 

     

     

    This is what happens when you let yourself go down the rabbit hole for no damn reason... You end up getting convinced that things are suppose to happen even though there was no real basis for these things to happen to begin with.

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  4. 16 hours ago, madmaltese said:

    Yeah regarding the obviously foreboding of character death in that episode i'd say that the following are practically dead already:

    - Grey Worm

    - Jorah (after killing a white walker or two)

    - Brienne (probably in the act of saving Jamie)

    - and obviously many other smaller tier characters

     

     

    oh also:

    'The crypts are safe'

    'Crypts are that way, they are safe'

    'The crypts are the safest place'

    'I don't mind if you go to the crypts, they are the safest place'

     

     

    I don't think the crypts are going to be safe....

     

    Yeah, the whole crypt thing was way too obvious. The scene with the little girl really drove it home that shit was going to go down in the crypt.

  5. 2 hours ago, Remij_ said:

    Nah, it's amusing engaging you speaking about how deep COMBAT is in Souls games.

     

    You're literally on the verge of arguing that different weapons do different amounts of damage... as a crutch that it's actually deepens the actual combat loop.  Nope.. sorry.  It's dodge attack, dodge attack..  

     

    You literally didn't understand a thing I said if you think I was even talking about different weapons doing different damage. I never even bothered to bring up damage to begin with because that had nothing to do with the point I was making so the fact that you are somehow drawing a correlation to it is baffling.

     

     

    I take back what I said- you're not ignorant, you're just stupid. 

  6. 1 minute ago, Remij_ said:

    Nope.  You have lots of attack methods at your disposal.

     

    And movesets don't make the combat deeper shithead.  You circle the enemy and attack... circle and attack.  There's NO instance in Souls games where you actually HAVE to use 2 handed attacks or a certain weapon over another or whatever... it's useless fluff.  Shit simply does DAMAGE... it doesn't make it any deeper.  You're only changing the amount of damage you're doing... while doing the same fucking shit... circling and attacking...

     

    By the simple virtue of having a poise meter that you have to break, meaning you're actually compelled to parry as well as attack, Sekiro's combat is deeper than any fucking souls game.  Enemies is souls games don't require ANYTHING other than simply attacking.

     

     

    And I said Sekiro has DEEPER combat.  And it does.  Straight the fuck up.  You HAVE to block.. you HAVE to attack, and you HAVE to parry.  You have your standard attacks, your skills, your ninjitsu, and your arts.  You can take enemies out from above, below, behind... and you actually CAN stealth if you choose.

     

     

    Holy hell, the ignorance... And the gross oversimplification only heightens it.

     

    You clearly don't understand the point of all of those move sets and their reason for existing. They're not fluff. Unlike Sekiro, everything has a cost in the Soulsborne games. STAMINA governs all.  Those different move sets? Different costs. Stamina is a constant resource you have to take into account with every action you take. I could seriously write paragraphs on how much the Stamina system alone changes the way you engage in the game because it's a system that constantly forces the player to think.

     

    The Poise system is a TERRIBLE substitute. It's a completely one dimensional system. Fill the bar so you can push your "I Win" button.

     

    There is no "depth" in Sekiro's combat because it's intentionally designed to be simple. The game follows very strict Rock/Paper/Scissors rules. 

  7. 2 minutes ago, Remij_ said:

    No, see he made himself suffer through it so it lends more credence in his opinion about the game.

     

    The hilarious thing I find is complaining about the combat... which is more in-depth than any souls game before it.  The story... which is actually told in a more direct way, yet still has some amazing lore behind it.  The stealth... which wasn't ever meant to be a main pillar of the gameplay.  The level design is great.  The game has beautiful environments, which considering how the player can move through them, are designed in a way that allows for options when engaging enemies.

     

    He wanted Tenchu.. and he didn't get it.

     

    It's got better movement than any souls game, better combat, better visuals, better presentation.. and the setting is awesome.

     

    I definitely agree with him about there not being enough reasons to explore though and find different loot.  It's always the same shit you're finding... which sucks.  And obviously there's certain limitations of the world design when you're basing something in a real place VS a completely fictional one.  But w/e.  Game is amazing.

     You literally have no idea what you're talking about.

     

    The Soulsborne games definitely have a deeper combat system than Sekiro.

     

    Sekiro's combat is very basic. The game has ONE move set. The Soulsborne games have SEVERAL move sets. But let's just limit Dark Souls/Bloodborne to one weapon just like Sekiro so I can show you how much of a dumbass statement you're making.

     

    In Sekiro, you have one weapon with one primary Attack button. You have one move set and you can hold the button to get a charge move. That's it.

     

     

    Each weapon in the Dark Souls games have a Light Attack move set, a Heavy Attack move set,  a TWO HANDED Light Attack move set,  a TWO HANDED Heavy Attack move set. You also have access to a Guard Break (Forward+Light Attack), a Lunge Attack (Forward+Heavy Attack), Block and Parry/Riposte.

     

    In Bloodborne's case the shit gets even crazier because every weapon in that game is literally two weapons in one. The weapons in Bloodborne can freely transform into a completely different weapon with a whole new move set at any time and then change back again.

     

    This is the shit you have access to with just ONE weapon in these games, the Soulsborne games have MORE than one weapon to choose from. 

     

    And that's just discussing one point of the combat systems in these games... 

     

     

    Sekiro has deep combat... LMAO.... 

  8. 40 minutes ago, Twinblade said:

    I came back from my mini Colorado vacation and just lost the drive to continue playing sekiro even though I was really liking it and I’m not sure why.

     

     

    Game just isn't that great.

     

    -Combat is shallow and repetitive 

    -The stealth is terribly designed and brain dead simple

    -The level design is nowhere near as good as the Soulsborne games

    -The world, characters, and story just aren't that interesting. Sekiro lacks that mysterious factor that Fromsoft's previous games had in spades because Sekiro spells everything out for you.

     

    After I got the Platinum I haven't touched the game since. The game has no replay value.

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