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Sabo

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Posts posted by Sabo

  1. 6 hours ago, bhytre said:

    4th Survivor gameplay spoilers:

     

    Managed to finish the 4th Survivor mode on my 6th or 7th try, god damn I love game modes like this. Tough as hell though :dame:

    You need to run past most enemies when it's possible and not try to kill them and start off eating the red/blue herb in your inventory so you don't start taking too much damage.

    And save at least one grenade or flashbang for the last stretch when you get outside, you'll know exactly where if you manage to get there :hest:

     

    The next mode that unlocks after beating 4th Survivor is even worse :dame:

     

     

     

    Yeah, that's where I've died three times because I didn't have any subweapons LOL.

     

    First try I got inside the Police Station but didn't go through the office and continued down the hall only to find it blocked off by a locker. Proceeded to get the shit beat out of me by Mr. X and a pack of zombies.

     

    Second try got to the Ivy hallway and got grabbed by one of them and died. Didn't have no more subweapons and it appears the Ivy's grab attack is an instant kill.

     

    Third try got to outside the Police Station and died at the "Entrance to Hell".

     

    Forth try, same spot...  Died in pretty much the same way.

     

    Fifth time, same exact thing except this time I used Flash. It wasn't very effective. I died.

     

     

    Haven't touched the mode since that attempt but I'm almost positive Flash isn't going to cut it, you want a Grenade for this spot so save one grenade everyone. This particular spot is just death.

  2. 15 minutes ago, Twinblade said:

    Yup, 8.5 is actually the score I’d give it as well. If mr x the wasn’t such a pain I would have upped that to a 9. 

     

     

    Just Flash him. Stuns him for a long time. About the only real good use I've found for Flash grenades (Flash is pretty good for certain G fights as well). They're inconsistent against Lickers which is where the game wants you to use them but I don't bother. I figured out how Lickers AI works so I just walk past them.

     

     Everyone else can tiptoe around Mr. X but fuck that, I ain't got time for that shit. If he's in my way I just go, "Catch, stupid!" and then proceed to carry on about my business. He's so trivial now it feels kind of pointless for him to even be in the game.

  3. Ehh, I like the game but I have issues with it.

     

    -The bullet sponginess of enemies is ridiculous and is my main problem with the game. I still feel like this could've been handled much better. I don't care what apologists say, there is no reason a zombie should be able to take 11 to more headshots and still keep getting up. Makes sense for a stronger enemy but for your standard grunt enemy (which is what the zombie is)? They should not be eating bullets to the face like it's nothing. They're zombies, not the goddamn sons of Krypton.

     

    3-5 is the magic number, that's where I feel it should've been. To counteract this, just give the player less ammo. Simple. If an average ammo pickup gives 10 bullets  now, have it only give like 5.

     

    If mixing powders gives 15 now, have it like half that.

     

    What does the mix for shotgun give you now? 3? Have it only give 1.

     

    Acid Rounds give you two now so only getting 1 really wouldn't solve the problem. I'd leave it at 2 but instead make the recipe more expensive (probably make the recipe require Large Powder and add in a Large High Grade Powder).

     

    Standard enemies take less bullets to take care of but you have very limited ammo to work with. Doesn't really change the game, you still need to conserve resources (possibly even more so now) but I feel the gunplay would benefit greatly from this one simple change.

     

    -Another issue I have with the game is the last third of this game feels unfinished. I swear you blaze through the NEST in like 20 minutes and then that's it- game's over. The NEST clearly didn't get the same love as the Police Station and Sewers.

     

     

    I have some other minor complaints but most of it is just nitpicking stuff. Overall I did enjoy the game, I love the level design and Capcom did a great job on keeping the game feeling familiar but also very fresh at the same time.

     

    I don't think it's a 10, but I don't feel like it's quite a 9 either. Its feels better than an 8 though so this is one of those rare times I'd use a decimal.

     

    8.5 feels right so I'll just go with that.

  4. If Time and amount of Saves are the only thing that matters then yeah, that's way easier than it should be.

     

    In a game like this you'd figure the game would also rate you on Damage Taken and Items Used? To me that just seems like the most important thing to rate the player on. But those two stats don't seem to matter at all. So I stand by my claim that these requirements are really lenient.

     

    And I have a strong suspicion that you won't be penalized for using Infinite weapons which would just make these requirements even more lenient. I'd have to play through the game using them to find out but I know the game didn't care if you used Infinite weapons in RE4, RE5, and a few of the others so I wouldn't be surprised if REmake 2 doesn't care either.

     

    Honestly, the only thing in this game that I consider to be crazy hard is completing the game without using the Item Box. Like holy shit... Just thinking about it is making me think, "Goddamn, that's going to be hard". I might end up using a infinite weapon for that run just so I don't need to waste space on ammo.

  5. S Rank requirements are super lenient in this game. I think the only thing that matters is Time because I just got an S doing a Leon A run (I wanted to see if there where any significant differences between his A and B routes).

     

    Finished the run a little bit ago with the final results being 3:03 for Time with 17 Saves and I got an S for that which surprised me. The run was pretty sloppy if I'm going to be honest. There were a few spots where I  couldn't remember where to go and what to do next because I don't know the game that well yet. Even fumbled through some of the puzzles because I don't have the solutions memorized yet.  So I wasted quite a bit of time here and there but still managed to meet the S rank requirement? Just seems too lenient to me but whatever, I'll take that infinite Samurai's Edge LOL.  

     

    I don't think number of Saves or using Healing items matters in this game like it did in the original because I know I used a few GRB herb mixes for the Buff bonus.

  6. Monster Hunter World (424 hours) *Not surprising it was my most played game last year*

     

    Dragon's Dogma Dark Arisen (312 Hours) *Again, not very surprised by this one. Played the hell out of this game*

     

    Tera (210 hours) *This one surprises me, didn't seem like I played the game for that long. Then again I did spend like 2-3 months with the game so maybe the math checks out*

     

  7. Game apparently uses an adjusting difficulty slider like RE4 does. So if you're playing well the game cranks the settings up to maximum and enemies become bullet sponges. On Hardcore the settings are always set to maximum and the setting will never drop (RE4's Professional mode did the same thing). 

     

    I prefer RE4's system, it just added more enemies and increased their damage output but they didn't become bullet sponges. If I had known this system was in the game beforehand I wouldn't of even bothered with Standard because the game is just going to make me play on Hardcore anyways...

  8. 11 minutes ago, Ike said:

    From what I’ve seen, just disable the zombies and get what you need done in each section. You’ll just waste time, ammo, and resources trying to kill them completely. 

    LOL, it still takes like 5-7 shots on average to take off a limb. You also run the risk of a crawler just sneaking up on you when you pass back through the area. Had that happen a few times too many as I enter through a door. Gunplay sucks... I'm convinced these characters are using rubber bullets.

  9. Tyrant isn't bullet spongey. You can beat him with just the handgun, just shoot his eyes.

     

    Why the hell are you even wasting ammo on Mr. X? It's pointless and unnecessary. Nobody is complaining about him being difficult. We're complaining that is just plain annoying.

     

    I understand how bullet bloom works. I am letting my reticle shrink to it's smallest level. Even waiting for the dot to appear so I know it's a clean shot.  Still taking a ridiculous amount of headshots, far more than should be required.

     

  10. 1 hour ago, Twinblade said:

    I was actually hoping you could answer something for me

     

     

      Hide contents

    I read that Mr X actually has a much greater presence on 2nd run. Has that been the case for you so far?

     

     

    He pops up within the first 15 minutes of Leon's 2nd run. He pops up a second time at the same exact moment he did for Claire. I figured out there is a way to kind of stall his first sequence though. Kind of inconsistent but you can give it a try if you want. The trick just basically involves avoiding the trigger to start his scripting.

  11. This game sucks LOL. Halfway through the 2nd Run with Leon and have no desire to press on. I love the level design and the re-imagining of areas was all really well done. Even the new stuff is great for the most part.

     

    But the combat... OMG the combat... It is atrocious.

     

    I don't give a fuck what you are, you do not take 11 fuckin' shots to the dome and still continue to get up. I swear the bullet sponginess got kicked into high gear on 2nd Run compared to my previous run with Claire. I switched and tested out the shotgun and its taking 3-5 at POINT BLACK range to drop a standard zombie.

     

    Surely the Magnum wouldn't let me down though, right?

     

    3. Zombies can take 3 Magnum shots to their damn face. 

     

    Fuck off with this nonsense. This is awful. And don't give me some bullshit about "You're not suppose to fight the enemies" because you don't have a choice a lot of the time. They're littered in high traffic areas and the hallways aren't wide enough to move around them. Combine that with their grab range, the tracking of their grabs, and the ridiculous size of the hitbox of those grabs and your safest option is to just dump bullets into them. A lot of bullets.

     

    Survival Horror is redefined, huh. Oh, it's redefined that's for damn sure- Survive the Horror of terrible game design. Thankfully this is all shit that could be easily fixed with a patch but I don't think that will be happening.

  12. It's not that Mr. X is hard to deal with because he's not. It's the fact you have to CONSTANTLY deal with him. He doesn't leave you alone so when you're trying to actually get shit done he is a consistent roadblock. He's not challenging and the tension of his appearance quickly disappears, the only thing he succeeds at doing is stalling progress. I even lured him to the complete opposite end of the Police Station and then lost him. Went to start the puzzle and as soon as I did the first part of the puzzle- *THUMP THUMP THUMP THUMP*

     

    *Door Opens*

     

    I turn around and THERE he is. I just immediately, "... Are you fuckin' kidding me..."

     

    He's fuckin' annoying.

    • Haha 1
  13. 21 minutes ago, Twinblade said:

    From the beginning I always had the intention of playing through the game twice, but that segment is seriously making me reconsider that.

     

    I gave my thoughts on Mr. X in a previous post (spoiler tagged) but I'm in agreement with you and Bodycount.

     

    So. Damn. Annoying.

     

    On future playthroughs I'm just going to blaze through that section as fast as possible and focus completely on getting the Electrical Parts just to get this section over with. 

     

    Small spoiler (but not really):

     

     

    You can find a way back to the Police Station in the Sewer area. When you come back you can take your time clearing out the other rooms and grabbing the things you missed without having to deal with Mr. X[/spoiler]

     

     

    If Mr. X is just a test run for what Nemesis would be like in REmake 3 then count me out. I'm not dealing with that bullshit for an ENTIRE game.

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