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Posts posted by soup
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12 hours ago, Goukosan said:
Cows and their concern trolling .... lol
Wat
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Solid game, it's a shame it's tied to the hardware it is tho. The game could benefit from a higher/stable frame rate and a resolution bump.
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2 hours ago, Delita said:
I maimed AST through heavensward and Stormblood but the changes for Shadowbringers sounds terrible
gonna switch to dancer
They got buffs just now but ye theyre the least desirable of healers rn
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14 minutes ago, Delita said:
I still need to try Shadowbringers to be fair. I have it but I've never started it up. Just waiting for the right time because I know when I do I'll be addicted for weeks and begin to get that mmo player stench
😂 it's really good well unless you're a ninja.
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Ye, it only gets better and better.
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They announced today that they're condensing early game might be worth coming back to it afterwards.
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Just stick to one class, branch out later if you're interested in it. Or wait until you reach the expansions/late game where you can just unlock a class at 60.
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Unlike other MMOs FFXIVs job system is more like FFVs, you can be any job with a single character. At 30? your class "evolves" Lancer > Dragoon, Gladiator > Paladin, and so on.
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It is and that won't change. I love XIV (6K hours) but it had easily the worst on boarding of any MMO. Early gameplay is bad, quests and story are kinda eh (WAKING SANDS AGAIN?!) But if you stick with it there a light at the end of the tunnel. The game has some fantastic end game encounters that are easily a class above current MMO offerings.
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GD selling me on a FE game. What has the world come to.
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17 hours ago, Team 2019 said:
It's awesome but don't take it seriously as an MMO for PVP or end game. Waste of time.
Lol what? PvP I'll give it to you but FF has a great endgame. Have you actually done any of Savage or entered either of the Ultimates?
If you're on Aether and need help w/ anything let me know.
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3 hours ago, Hot Sauce said:
You've got it backwards. You attack them to make the building up of their posture bar easier.
The only boss that's really a damage sponge (with Kuro's Charm, at least) is Corrupted Monk. The game can feel like bosses are damage sponges because if you let their posture bar recover you've essentially let the fight reset minus whatever vitality damage you've done. It's a much different game playing passively vs. playing aggressively.
Even CM is easy to get through if you use the correct tools to tackle it. Confetti and snap seeds/firecrackers just destroy her. The game gives you such broken tools that it makes most of the encounters manageable in a relatively quick fashion. Hell, on my no bead run I punished the final boss to the point where he couldn't phase shift for so long that the game wouldn't let me DB him.
Spoiler😂
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This game straight up rewards you for being aggressive since it's entire mechanic revolves around breaking posture.
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Best class to start with is whatever class you are most interested in. There are obvious benefits to starting as a tank or healer since they have the easiest/fastest queue times for group content (but you can also just use AI partners now) and holding threat as a tank is really simple now. The only real benefit to sticking to 1 character is you can get a cheaper subscription and the way FFs XP bonus works. If you're leveling a class lower than your highest class (say I'm leveling a Lv1 when I already have a Lv80) you'll get +100% XP for the content you do. You also would only be required to do MSQ once which is what they gate most/all content behind.
It's a great game but if you quit before IDK that you'd like it any more now. The story stuff has always been good from what people say and the GCDs/early game remain unchanged which results in it feeling pretty slow.
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There's a weapon buff you can apply that'll wreck their shit so hard they'll drop the slow. The tools and items they give make the game way less painful if you actually utilize them. Combat Arts too, Ichimonji is straight up broken lol
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There was only a handful of bosses that would take a dumb amount of time, no worse than anything in previous FromSoft games. Funnily enough it was the bosses that felt like Souls bosses that were actually the longer encounters
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Sekiro eases up, it seems way more difficult initially because it punishes you for playing it like the games you've already played for nearly a decade.
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Back to MHW to try and catch up my PC character. Haven't played French Rats since I last posted about it, I imagine I'll get back to it eventually but its pretty thin.
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Been playing that french rat game and it's pretty OK. The English dialogue and acting is pretty rough at times and I think the kid is super shitty and annoying. Puzzles for these first 6? or so chapters are pretty cookie cutter stuff but w/e. My biggest annoyance is the crafting system, it seems super unnecessary and goes out of its way to gameify a game that seems really hell-bent on telling a "serious" story.
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3 minutes ago, -GD- said:
i keep forgetting to play it. how is it?
it's weird going back after so long since the game kinda just tosses you into it but it's been pretty fun. game still looks very very good and plays well. seems pretty short too so should be a nice trip back.
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xiv and frozen wilds rn
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- Popular Post
There's this one scene in Days Gone that is a perfect example of what the game is and everything wrong with it.
SpoilerThroughout the entire game youre made to believe that Deacon has some trauma surrounding water, it never shouts it at you but there are multiple instances where Deacon refuses to go into the water and when you jump into a lake during gameplay your "tread water" meter drains so quickly that you almost are guaranteed a death. Fun? No but at least they "try" to play it into the ficiton.
So with all that out of the way, there's a scene towards the end of the game where Deacon is split apart from his "might be dead" friend by a body of water. Which would have made for an opportune moment to have Deacon overcome his fears. What we get instead is Deacon clumsily lowering himself into the water and immediately we see a lengthy loading screen followed up by him climbing out of the water. That's the pay off, a fucking loading screen.
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After beating the game and seeing the post credits stuff I have to say this game is pretty incredible. Not only does it manage to tank in terms of performance as you progress but the story itself managed to constantly get worse and worse. The "big moment" falls flat, the final encounter is nothing short of a fart in the wind and the actual finale just makes everything else that was bad somehow worse. 9/10.
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Gears 5 Review Thread - The Lemmings Have Been Raped lol
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