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-BAF-

System Warrior
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Posts posted by -BAF-

  1. I took a break from Demon's Soul (already played over 30 hours) and started on Darksiders which I got from gamefly. Between Bayonetta, Darksiders and the Dante's Inferno demo lets just say God of War pretty much created the blue print for action games. :reggie:

    Then those other games must be extremely abysmal because GoW's gameplay is repetitive. I don't play other action franchises so I can't compare, but gameplay is the last reason I play GoW. It's puzzles, level design, story, presentation, and platforming is what draw me in.so basically GOW 3 was shit:reggie:Not shit, but certainly the worst of the 3.
  2. I took a break from Demon's Soul (already played over 30 hours) and started on Darksiders which I got from gamefly. Between Bayonetta, Darksiders and the Dante's Inferno demo lets just say God of War pretty much created the blue print for action games. :reggie:

    Then those other games must be extremely abysmal because GoW's gameplay is repetitive. I don't play other action franchises so I can't compare, but gameplay is the last reason I play GoW. It's puzzles, level design, story, presentation, and platforming is what draw me in.
  3. Got around to renting Heavy Rain, sucked me in and I ended up finishing it that night.

    Yes, great game. It surprised me how sucked in I was. The only parts that I despised were the detective parts at his desk where you had to look at all those files. It took no real thinking, all it ended up being was time consuming and just stumbling on the correct file.
  4. GTA4 had cabs though, made driving optional.

    The best sandbox games are the ones where the open ended freedom expands into the mission design. If there's the same amount of freedom approaching the mission as there is getting there, they are doing it right. Games like GTA and Infamous have such linear mission design and you have to sweat through them to progress.

    In games like Red Faction you have a variety of missions to choose from and they can be approached differently. GTA4 is too cinematic for it's own good.

    I like GTA's linear mission design. I get to have my open world fix outside of the missions, and get to have my linear mission fix when that happens. It's like 2 experiences in one, and the mission variety was much better in GTA IV than the last gen GTAs so that certainly didn't hurt.

    They give you more than plenty to do in the open world in GTA so that you really don't need to beg to have the mission structure open ended.

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