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Quad Damage

System Warrior
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Posts posted by Quad Damage

  1. https://www.gamesindustry.biz/xbox-backwards-compatibility-sends-old-call-of-duty-games-back-into-the-top-five-uk-monthly-charts

     

    PlayStation 5 remains the market leading format, with sales once again driven by pricing activity on the standard version of the console. PS5 sold very slightly more units in July than it did in June. By the end of July, PS5 sales are up 68% year-to-date. That's already jumped further in August.


    The same isn't true for Nintendo Switch, which saw sales slide 15% in July compared with the month before. Year-to-date, Switch sales are down 8.5% for the first seven months of the year.

     

    In third position is Xbox Series S and X. Microsoft's console saw sales tumble 12% in July compared with June. So far this year, Xbox console sales are down 22.8%.

     

    As an aside, sales of PS4 are up 331% so far this year.

     

    @ghostz

  2. On 2023-08-09 at 6:39 AM, Remij said:

     

     

    Tell me what exactly I ran away from? :drake:

     

     

    xbox having no games?

    xbox having no sales?

    xbox brand being in permanent decline?

    getting slapped around on a daily basis?

     

     

    :ovolol: 

  3. 22 minutes ago, Ramza said:

    That doesn't mean much when third is SF6 which passed only 2m copies sold. 

     

    Look at PS5 Spiderman ports crawling back to 9 and 10. Impressive.

     

    sf6 released on 4 platforms and at the start of the month.

     

    ff16 released on 1 platform that sold 40 milltion and was only availble for 1 week in june - and we already know it sold 3 million during that week.

     

  4. mWUCtGo.png 

     

    According to Vincke, the issue lies with a Microsoft policy that requires games to have the same gameplay features on both Xbox Series X and Series S.

     

    While Series S games often have a lower resolution, frame rate or level of detail, this is considered acceptable by Microsoft given that it’s less powerful than the Series X. What isn’t considered acceptable, however, is the removal of modes or other features.

     

     

    Vincke also conceded that there ultimately may have to be some “compromises” made to release the Xbox version, but chose not to go into further detail.

     

     

    https://www.videogameschronicle.com/news/baldurs-gate-3-wont-come-to-xbox-before-2024-larian-suggests/

    :hest: @Remij

  5. https://gamerant.com/diablo-4-season-lead-designer-job/

     

     

    Blizzard is looking to hire a lead season designer for Diablo 4 according to its official careers page. This comes after the developer faced severe backlash from the community for the Diablo 4 Season 1 update.

     

    The Season 1 patch arrived on July 18, two days before Season of the Malignant launched. The update tweaked many elements of the game, and also nerfed all the character classes in Diablo 4. The community agreed with some of the nerfs considering some Diablo 4 builds were dealing ungodly amounts of damage, but weren’t happy with a majority of the other changes made to the game. Players were seemingly united in their stance against the patch, which prompted Blizzard to announce an emergency Campfire Chat just 24 hours after the update went live. During the stream, Blizzard confirmed that it will avoid releasing such patches in the future and announced major reworks coming to the game shortly.

     

     

    flop of the gen contender behind halo infinite development

  6. https://www.windowscentral.com/gaming/xbox/xboxs-biggest-crisis-right-now-isnt-content-its-hardware

     

     

    "Microsoft's hardware strategy for the Xbox Series X and Xbox Series S was promising coming out of the gate back in 2020. But now it's 2023. An unexpected global pandemic, an unprecedented chip shortage, and an upheaval of tech supply chains have impacted both console firms. In terms of hardware sales, PlayStation has come out swinging, though. Microsoft has ... well, not. "

     

     

     

    "I noted in the intro that Sony has a 2:1 advantage over the Xbox Series X|S, but it's actually a little worse than that.

     

    I was quite bullish on the Xbox Series S strategy in the early days. On paper, it makes a lot of sense to have a more affordable SKU that can potentially target students, younger gamers, the gift market, and stuff like that. The Xbox Series S makes up a significant chunk of the Xbox Series X|S player base, although we don't know exactly by how much.

     

    I thought it was a good strategy, but unfortunately, it seems to have come at the expense of the more powerful, direct-PS5 competitor Xbox Series X, which increasingly doesn't seem to have the install base developers and, perhaps Microsoft, need it to have. So, for third-party developers, not only is developing for the Xbox Series X|S lineup more expensive (having to test and maintain two separate versions), it also comes with poorer margins, since you're obviously going to sell far less on Xbox Series X|S. The "S" version will also showcase games at their worst, which is not something developers would want to do ideally, making it easier for PlayStation to land marketing deals."

     

     

    Much ado was made about the power gap between the PS5 and the Xbox Series X at launch. On paper, the Xbox Series X is "more powerful" than the PS5, but we've yet to really see that manifest into actual results. Outside of Gears 5 and Forza, Microsoft hasn't really produced games that are truly visually impressive generally, with the spectacular license we've seen out of games like Horizon Forbidden West and Final Fantasy 16. Additionally, analysts like Digital Foundry repeatedly cite the Xbox Series X versions of games as having slightly worse performance than their PS5 counterparts." @ghostz

     

     

    "Developers have begun more openly complaining about the Xbox Series S' power as well. Larian Studios' noted that Microsoft's policies of Xbox Series X|S launch parity are preventing it from shipping Baldur's Gate 3 day and date on Xbox, since the Xbox Series S' lack of power is incompatible with the game's couch co-op features. Microsoft itself scrapped the split-screen co-op for Halo Infinite, probably for the same reason. Despite this, Microsoft has sent out engineers to Larian to see if it's something that's possible to achieve. Other developers have also complained about the console over the past few years, and as we head deeper into the generation, and games become more complex, it's going to become an ever-increasingly fraught issue.

     

    Sony doesn't have to deal with this SKU disparity. Instead of trying to target the lower-end market, Sony is instead plowing ahead with an even more powerful PS5 Pro according to reports. Tentatively, based on my research, it seems that Microsoft is not going to have an answer for the PS5 Pro either, at least initially. The PS5 Pro will be more powerful (and more expensive) than the PS5 and Xbox Series X, potentially allowing for 60 FPS or higher frame rates without compromising 4K resolution."

     

     

    "Microsoft absolutely needs to grow the primary SKU install base, the Xbox Series X, to make the platform exciting for developers and investors again. Microsoft needs to innovate on the box to make the platform seem exciting for players and potential players again. New Xbox controller color pallets can only go so far, I'm afraid. ":deader:

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