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Quad Damage

System Warrior
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Posts posted by Quad Damage

  1. https://www.thejimquisition.com/post/starfield-empty-spaces-review
     

    “It’s the sheer lack of imagination that truly makes Starfield so sad to play. It’s a game that can’t envision doing anything other than regurgitating the same formula its predecessors beat to death, repeating not just the things that worked but every single mistake as well, regardless of any improvements the medium's seen since The Elder Scrolls IV was new.”

     

     

    “Starfield is, in a geographical sense, big, but its many worlds are desolate, populated by the same terrain features copied and pasted to such an extreme degree each new planet feels the same as the last and raw size means less than nothing. Repetitious NPCs bumble around with little more than a handful of catchphrases to offer, missions devolve into tiresome fetch quests, space travel requires menus to get around because the planets seen from your ship’s window might as well be jpegs, and every cave is the same.”

     

     

    “If you’re the kind of person who thinks videogames peaked with Fallout 3's launch version and they’ve required neither evolution nor improvement since, this game is absolutely for you. If you believe Bethesda doesn’t need to exhibit growth as an artistic outlet and hasn’t had to change a thing about the way it’s made games since 2008, I can safely say you’ll adore Starfield because it’s all that a Bethesda game has always been... and literally nothing more. 

     

    Starfield is a shallow ocean, hiding its lack of creative ambition behind the physical size of a universe that’s minuscule where it counts.”

     

     

     

    4/10 :lawl:

     

    • dead 2
  2. 16 minutes ago, Cooke said:

    Uh no it doesn't. Looks closer to the Xbox one version. Unless you like the awful bloom lighting 


    Um yes  it does.

     

    Outside of Assassin's Creed 2, which doesn't translate particularly well in any version of the Ezio Collection, the Switch releases hold up for the most part. Still, the removal of depth of field, ambient occlusion, and other visual effects makes these Switch releases look rather clinical at times, sometimes comparing unfavourably to the Xbox 360 versions - surprising bearing in mind the age of the original games.

     

    Revelations shores up the presentation with a post-process anti-aliasing technique, while AC2 and Brotherhood operate without anti-aliasing of any kind. This is a little odd, as the 2016 Ezio Collection used a post-process effect for all titles, and the original releases of Brotherhood and AC2 used 2x MSAA on Xbox 360

     

    Unfortunately, there is one final oddity here, and that's the audio mix. Both the original game and Ezio Collection had a cinematic audio mix, with loud music and explosions, and comparatively quiet dialogue, with a mix that carried all these elements with a wide dynamic range. Some of the detail seems to have been lost here, and the dialogue is much louder in the mix in some scenes. The audio compression issues present in other Assassin's Creed games on Switch seem to have made a return here. Many scenes still sound fine, but others are noticeably degraded.

  3. 15 minutes ago, Cooke said:

    A very unstable game that is poorly coded and runs like shit on all consoles. Once again this doesn't mean the switch is weaker.  A more powerful system doesn't magically make a bad game play better. It's an unsalvagble game like they say in the video. It would have to be rebuilt from the bottom up to fix it. 


    assassins creed 2, brotherhood, and revelations

     

  4. https://www.gamesindustry.biz/starfield-is-the-starting-gun-for-first-party-xbox-games

     

     

    Speaking at Gamescom, where the company has been showcasing the sci-fi RPG extensively, Xbox chief marketing officer Jerret West said the Bethesda game marks the start of a prolonged period of regular new Xbox exclusives.

    "This is, in my mind, the doorway, almost like a starting gun, to what I think is going to be a multi-year relay race of first-party titles," West told us.

    "I was sitting there watching the same [Starfield presentation] you were this morning and I was like… this is really the start of something that's going to then lead to Forza, then in 2024 as we go to Hellblade, and we think about Towerborne which is on the show floor, we think about Avowed, and we've got stories we haven't told yet as well, that are going to unfurl in 2024 and 2025.”

    Xbox has struggled for consistency with its first-party titles over the last 18 months. 2022 featured few exclusive releases, while its most notable game so far this year, Redfall, was reviewed poorly. However, the firm’s summer showcase in June was received positively from the media.

    West continued: "This very much feels like the starting gun for this relay pass that's going to take place over the next couple of years. So as a marketer, I'm super excited about that. And then if you layer in also, Game Pass and the third party relationships that we have... Our third party support that rolls into Game Pass – but also is just on our platform – is critically important too. So I think we are entering a period where this is the beginning of something that's going to be really special over the course of the next several years."

     

     

    :hest: 

  5. https://in.ign.com/fallout-5/193274/news/bethesdas-pete-hines-says-redfall-will-be-a-good-game-eventually-compares-it-to-fallout-76

     


    Bethesda Softworks publishing head Pete Hines has reassured players that Arkane isn't giving up on Redfall, despite its lukewarm reception on launch earlier this year. In fact, he's confident it will be a good game people want to play on Game Pass ten years from now.

    Speaking to GamesIndustry.biz, Hines answered a question about how publisher Bethesda is changing as a result of the response to Redfall by explaining that the publisher has plenty of experience with games not going the way it had hoped.

    "We are the same company that has had launches that didn't go the way we wanted, and we don't quit or abandon stuff just because it didn't start right," he said. "The Elder Scrolls Online's PC launch was not flawless but we stuck with it. Now it's like this insanely popular multiplatform. It's the same with Fallout 76. Redfall is no different for us.

    "Okay, we didn't get the start we wanted, but it's still a fun game… and we're going to keep working on it. We're going to do 60fps. We're going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.

     

     

    :lawl:

     

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