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Found 6 results

  1. https://wccftech.com/hdr-gaming-interest-group-formed-optimize/ So a bunch of gaming and display companies grouped together to improve and adhere to certain best practices for optimizing HDR content. Activision Publishing, Inc. ASUSTek Computer Inc. CAPCOM Co., Ltd. Electronic Arts Epic Games HP Inc. Koninklijke Philips N.V. LG Electronics, Inc. Microsoft Corporation Panasonic Corporation SAMSUNG ELECTRONICS Co., Ltd. Sony Interactive Entertainment Sony Visual Products SQUARE ENIX CO., LTD. Toshiba Visual Solutions Corporation Ubisoft Unity Vicarious Visions VIZIO, Inc. WB Games That's a good list so far.. and more will be joining for sure. This is EXACTLY what was needed in all honesty. There's too much variance in the experience for people currently due to the implementations and limitations from game developers and display manufacturers respectively. There's a Best Practices document that outlines basic guidelines that developers and manufacturers should follow to allow for the best experience possible for each user, while at the same time ensuring that the playing field remains fair for those who's displays might not have the same capability. An example was that one user's TV may allow them to see a turn in a racing game coming out of a dark tunnel before other racers, allowing them more time to react and judge the turn better. So they propose that developers map their games with "primary" and "extended" HDR ranges depending on the context so that people with say 1000nit displays and 600nit displays would see the gameplay essential HDR content in the same luminance, while the other content could range all the way to the 1000nit brightness and still take advantage of the users display. Another example was a "zombie" game where some players might be able to see zombies in the dark better than others, giving them an unfair advantage. So basically just keeping the gameplay critical things in mind when developing their games to make sure it's displayed the same across a wide variety of displays. That seems like a great way to balance it out, while also taking the most advantage of all users displays as much as possible. https://www.hgig.org/doc/ForBetterHDRGaming.pdf @Alphonse I don't know if you'd want to make a news post out of this for the front page but it's an idea if you're looking for more content to add.
  2. It's such a fantastic game, if you don't have it you should pick it up while it's available on GWG. Also if you want to play the DLC this is your last chance, if you don't purchase it it will never be available to you again as it's digital only. Forza Horizon 2 A heads up for the Forza community: Forza Horizon 2 will reach “end of life” status on September 30. That means that the game and its associated DLC will no longer be available for purchase. After September 30, players who own Forza Horizon 2 will still able to download and play the game and its associated content as normal. However, Forza Horizon 2 and its DLC will no longer be for sale. Forza Horizon 2 is currently available as part of August Games With Gold so, if you haven’t played it already, now is a great time to grab it.
  3. So with Phil Spencer getting his promotion to Executive Vice President of Gaming I didn't realize the previous chain of command and it's quite clear now why Xbox has been stuck in a rut for the past few years and is beginning to rectify its missteps. For those unaware when Phil Spencer took over as the head of the Xbox he had to report directly to Terry Myerson, Myerson was the Executive VP of the Windows and Devices Group at the time which had Xbox jumbled in as a tack on sub-division. This division accounted for Surface, Windows phone, Hololens, Windows itself, Xbox etc. Well everything that happened with Xbox had to pass through and get approved by him, he wasn't entirely interested in gaming, it was something on the back burner for him and he left Spencer with a rather anemic budget. This explains a lot about the past couple of years, the low investment, the lack of new announcements, cancellations etc. The actual difference now is that Xbox is its own singular and bonafide division within Microsoft, it's not a sub-division and now has Phil Spencer at the head of the division as the Executive Vice President. He is essentially in Terry Myerson's position as an executive at the head table with his own self-contained division. So with that said he only reports to Satya Nadella and it's quite clear with the drastic changes and acquisitions being made that a lot of what Spencer wanted to do and the money requests needed for Xbox were not making their way through Myerson to Nadella, he was being cock blocked by someone not interested in gaming. The business dynamics of all of this are quite interesting, it's sad that this didn't take place a few years sooner. So when people said that Xbox was being handled by non-gamers and simply by suits, it was accurate, at least at the top end. It does seem like this generation is about a wrap but with what seems like a massive budget now and the ability to make key decisions, it will be awesome to see where Spencer takes all of this now that he's actually in control.
  4. Sony 2014: Ryse Son of Rome 2015: Epic/nVidia kite demo 2016: Hellblade Senua's Sacrifice 2017: Epic/nVidia "Human Race" demo 2018: tbd
  5. Summary: -The PC version has the least amount of input lag in every situation -Of the consoles, the X1X was the best overall and Switch was very comparable. -The PS4 had the worst input lag in almost all situations -They also tested the OG XO and it's the same as the X1X, so they only included the X1X on the graphs. -MMX1 is the worst performing game in the collection on all platforms.. Much worse than the original SNES version. The others are all relatively decent.
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