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Found 11 results

  1. http://gametyrant.com/news/shenmue-3-now-has-a-release-date
  2. https://wccftech.com/hdr-gaming-interest-group-formed-optimize/ So a bunch of gaming and display companies grouped together to improve and adhere to certain best practices for optimizing HDR content. Activision Publishing, Inc. ASUSTek Computer Inc. CAPCOM Co., Ltd. Electronic Arts Epic Games HP Inc. Koninklijke Philips N.V. LG Electronics, Inc. Microsoft Corporation Panasonic Corporation SAMSUNG ELECTRONICS Co., Ltd. Sony Interactive Entertainment Sony Visual Products SQUARE ENIX CO., LTD. Toshiba Visual Solutions Corporation Ubisoft Unity Vicarious Visions VIZIO, Inc. WB Games That's a good list so far.. and more will be joining for sure. This is EXACTLY what was needed in all honesty. There's too much variance in the experience for people currently due to the implementations and limitations from game developers and display manufacturers respectively. There's a Best Practices document that outlines basic guidelines that developers and manufacturers should follow to allow for the best experience possible for each user, while at the same time ensuring that the playing field remains fair for those who's displays might not have the same capability. An example was that one user's TV may allow them to see a turn in a racing game coming out of a dark tunnel before other racers, allowing them more time to react and judge the turn better. So they propose that developers map their games with "primary" and "extended" HDR ranges depending on the context so that people with say 1000nit displays and 600nit displays would see the gameplay essential HDR content in the same luminance, while the other content could range all the way to the 1000nit brightness and still take advantage of the users display. Another example was a "zombie" game where some players might be able to see zombies in the dark better than others, giving them an unfair advantage. So basically just keeping the gameplay critical things in mind when developing their games to make sure it's displayed the same across a wide variety of displays. That seems like a great way to balance it out, while also taking the most advantage of all users displays as much as possible. https://www.hgig.org/doc/ForBetterHDRGaming.pdf @Alphonse I don't know if you'd want to make a news post out of this for the front page but it's an idea if you're looking for more content to add.
  3. https://crystald.com/news/new-studio-expansion Vincent Napoli, the new Lead Combat Designer at Crystal Dynamics who was most recently on the latest God of War.. Uh oh cows.. lol. They also hired one of the Co-Creators of Dead Space, as well as an Executive Producer from 343 Industries.
  4. Summary: -The PC version has the least amount of input lag in every situation -Of the consoles, the X1X was the best overall and Switch was very comparable. -The PS4 had the worst input lag in almost all situations -They also tested the OG XO and it's the same as the X1X, so they only included the X1X on the graphs. -MMX1 is the worst performing game in the collection on all platforms.. Much worse than the original SNES version. The others are all relatively decent.
  5. Apex Construct Firewall zero hour Lmfao . No wonder Sony has a 🔥 sale on this pos ROFL
  6. Sony is having internal discussions about selling early-access games on their platforms. We analyse and hypothesize if this is a bad idea and draw parallels between Sony and Steam. View the full article Click here to view the article
  7. http://www.joystiq.com/2014/03/01/the-last-of-us-adds-new-difficulty-level-in-upcoming-dlc/
  8. The mystery as to why PSNAdvertising was originally registered by Sony Pictures looks to be a lot clearer now, as it looks like the company is preparing to bring various shows to PSN via PlayStation Productions, which are likely to be supported through product placement and other advertising. Source
  9. Awards covering games released between November 1, 2010 and October 31, 2011. Sales-based Awards Sales-based prizes included "Gold Prize" for games that sold 500,000 and up, Platinum Prize for one million and up, Double Platinum Prize for two million and up, and so-forth. This year's recipients were: Monster Hunter Portable 3rd (Capcom, PSP): Quadruple Platinum Prize Final Fantasy Type-0 (Square Enix, PSP): Gold Prize Winning Eleven 2011 (Konami, PS3): Gold Prize Gran Turismo 5 (Sony, PS3): Gold Prize Dynasty Warriors 7 (Tecmo Koei, PS3): Gold Prize Monster Hunter Portable 3rd HD Version (Capcom, PS3): Gold Prize Tales of Xillia (Namco Bandai, PS3): Gold Prize Users Choice Award The Users Choice Award, which was added last year, is awarded to the top 10 vote getters from a public vote at Sony's PlayStation Awards site. In no particular order, this year's recipients were: Monster Hunter Portable 3rd (Capcom, PSP) Legend of Heroes Ao no Kiseki (Falcom, PSP) Call of Duty Black Ops (Square Enix, PS3) Gran Turismo 5 (Sony, PS3) Catherine (Index, PS3) Dynasty Warriors 6 (Tecmo Koei, PS3) Atelier Meruru (Gust, PS3) Call of Duty Modern Warfare 2 (Square Enix, PS3) Tales of Xillia (Namco Bandai, PS3) Dark Souls (From Sofwtare, PS3) World Game Award This year, Sony added a World Game Award, also voted on by users at the PlayStation Awards official site. To qualify, the game had to have been developed outside of Japan. The top three vote getters received the award. Here they are in no particular order: Call of Duty Black Ops (Square Enix, PS3) LittleBigPlanet 2 (Sony, PS3) Call of Duty Modern Warfare 2 (Square Enix, PS3) Playstation Store Special Award Sony also gave out a "PlayStation Store Special Award" to the five top downloaded game titles from PlayStation Store. Here's this year's pack, again in no particular order: Dissidia Duodecim Prologus Final Fantasy (Square Enix, PSP) Crazy Taxi (Sega, PS3) Elemental Monster Online Card Game (PS3) Hatsune Miku Project Diva Dreamy Theater 2nd (Sega, PS3) Street Fighter III 3rd Strike Online Edition Fight for the Future (Capcom, PS3) Source: http://andriasang.co...ps_awards_list/