Teh_Diplomat 2,054 Posted December 2, 2018 Share Posted December 2, 2018 Loot is extremely basic online compared to singleplayer - the player get's pennies, compared to dollars when looting corpses. I should add you need the loot if you intend to stay alive (health) and keep your horse alive - because you can't fast travel until level 65 which takes hundreds of hours, or money. Seems to be a lot of fun, since the action - and by extension; the missions are more direct (not having to worry about your character's standing for the entirety of the campaign like you did in singleplayer. Not much has been made of what exactly things will cost, but the assumption is that Rockstar wants its fair share of loot as well. Link to post Share on other sites
Ike★ 2,931 Posted December 2, 2018 Share Posted December 2, 2018 This is completely expected. They’ve made an insane amount of money from GTA online. They have zero incentive to change from that business model. 1 Link to post Share on other sites
SheepKilla 473 Posted December 2, 2018 Share Posted December 2, 2018 Awful. Link to post Share on other sites
Teh_Diplomat 2,054 Posted December 2, 2018 Author Share Posted December 2, 2018 56 minutes ago, SheepKilla said: Awful. Yeah because as the video explained from his experience in the Beta; it was very enjoyable not having the weight of your decisions impacting you and the main storyline; just do missions, and kill people - even the choice to do it sadistically or honorably is voted on the team members who have joined the mission. Link to post Share on other sites
kaz 2,447 Posted December 2, 2018 Share Posted December 2, 2018 who cares Link to post Share on other sites
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