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The difference between these two screens is 20fps.. *cue Dynashit and Lumpnuts3*


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It will be interesting to see how DLSS performs in Anthem.. and then compare it to PS4 PRO's CB solution.  Not trying to start shit.. it will actually be an interesting.. and the first point.. of comparison between them.

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7 minutes ago, Remij_ said:

It will be interesting to see how DLSS performs in Anthem.. and then compare it to PS4 PRO's CB solution.  Not trying to start shit.. it will actually be an interesting.. and the first point.. of comparison between them.

The Pro is checkerboarding? The X isn't. 

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2 minutes ago, DynamiteCop! said:

The Pro is checkerboarding? The X isn't. 

Yea.  According to NXGamer.  The X is dynamic (~80% of full 4K) but goes up to full native 4K depending on load.  He still didn't rule out a resconstruction technique on either console.

 

 

 

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Just now, Remij_ said:

Yea.  NXGamer confirmed it.  The X is dynamic (~80% of full 4K) but goes up to full native 4K depending on load.  He still didn't rule out a resconstruction technique on either console.

 

 

 

NX Gamer also said Shadow of the Tomb Raider had a dynamic resolution when it was fixed. Digital Foundry says its native with no sign of dynamic shift.

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4 hours ago, Remij_ said:

The imposed limitations are stupid, for sure.  I don't agree with RT needing to be enabled to enable DLSS.  I've never defended that... only explained why it's likely the case.

 

When I told you that, I told you what it looked like in Port Royale... in fact.. I showed you. :| 

 

This was an implementation that was extremely bad just a few days ago, and is now extremely comparable.

 

I'm not always trying to be combative with you fucks.  Since I can't test 1080p DLSS vs 1440p, I'd like YOU to post a couple screenshots showing what you say you are seeing.  I'm not defending DLSS at 1080p or 1440p, and in some cases it's better, and others it's not..  A lot of it depends on the quality of the AA solution already in the game, as well as the art of the game.  I stand by the fact that it will get better in time, as well.

IDC about posting screens because I don't care about it and not gonna use it since it forces Ray tracing .

 

Bit going from one to the other I saw a noticeable amount of blur. Even on stiff like the options font .

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1 minute ago, DynamiteCop! said:

NX Gamer also said Shadow of the Tomb Raider had a dynamic resolution when it was fixed. Digital Foundry says its native with no sign of dynamic shift.

:shrug: 

 

Performance on X was improved over the demo... it seems logical that they are now dynamically adjusting the res to facilitate that.  Let's see what DF says though.  I edited my post before you even posted because I knew you'd bring it up :D 

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1 minute ago, Jon2B said:

IDC about posting screens because I don't care about it and not gonna use it since it forces Ray tracing .

 

Bit going from one to the other I saw a noticeable amount of blur. Even on stiff like the options font .

Well, you could do it for the sake of me seeing an actual comparison of 1080p DLSS and 1440p...  I'm not asking you to play like that...

 

 

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2 minutes ago, Remij_ said:

:shrug: 

 

Performance on X was improved over the demo... it seems logical that they are now dynamically adjusting the res to facilitate that.  Let's see what DF says though.  I edited my post before you even posted because I knew you'd bring it up :D 

They already re-analysed it post day one update.

Edited by DynamiteCop!
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1 minute ago, DynamiteCop! said:

Or not, and this guy is... Again...

Doubtful.  VG Tech also gets a dynamic resolution.. just posted 10h ago :francis: 

 

Quote
Published on Feb 23, 2019
 
 
SUBSCRIBE 12K
Anthem frame rate test comparing the performance on Xbox One and Xbox One X. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The version tested on was 1.0.0.6 on both consoles. The default video settings were used for this test. Xbox One X uses a dynamic resolution with the lowest pixel count found being 3072x1728 and the highest pixel count found being 3840x2160. Xbox One uses a dynamic resolution with the lowest pixel count found being 1280x720 and the highest pixel count found being 1600x900. Stats: http://bit.ly/2GLokUn Xbox One Frames Pixel Counted: https://drive.google.com/file/d/16MhA... https://drive.google.com/file/d/1d24F... https://drive.google.com/file/d/10H1q... https://drive.google.com/file/d/1VTGo... Xbox One X Frames Pixel Counted: https://drive.google.com/file/d/1qZ_Y... https://drive.google.com/file/d/1mEsR... https://drive.google.com/file/d/1Nmlz... https://drive.google.com/file/d/1eXTj... Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: https://twitter.com/VGTech_

 

Digital Foundry does not know how to pixel count :hest: 

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17 minutes ago, Remij_ said:

Well, you could do it for the sake of me seeing an actual comparison of 1080p DLSS and 1440p...  I'm not asking you to play like that...

 

 

I don't have a 1440p monitor 

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