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What things can REmake 3 do to improve over REmake2?


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I can't help but feel the game needs a dodge move, and a zombie should not take 8 hits to the head. Give less ammo but make it more effective.

 

Its a very good game, but it really lacks something that could make it a true GOTY/GOTG  candidate.


What would you fix?

Edited by Team 2019
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5 minutes ago, lostfool said:

Gasp :dwill:

I grew up with a single teenage mother; the only reason I got to play RE2 was because my friend who rented it from Blockbuster was too scared to play it after the first zombie attacked him... :D

 

I got an NES in 93 when friend's got the SNES... 

 

Then I cut a bunch of lawns in my neighborhood all summer, painted people's fences and bought a PC for Half-Life because I had the PC gamer magazine that detailed the MP maps, and enemies in the SP campaign.

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9 minutes ago, roflpwnedz said:

Just 8? I had to shoot it at least 13 times in the head :D Imagine playing on fumblesticks

 

But yes, that seemed to kill the immersiveness or whatever. 

Popping a headshot critical was like a staple of the old school REs for fucks sake...

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