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At a certain point in Rage 2, you become an unstoppable force, a lone wolf that can take down bandit camps, monsters 10 times your size, and crowds of deformed humanoids with your gratifying, destructive abilities and weapons. Not only does your suite of superpowers make combat a blast, it's the key to developing a satisfying momentum. It's too bad that, more often than not, the game doesn't do enough to keep that momentum going.

Sounds like Rage 1's issue, inconsistency.

 

 

THE GOOD

- Variety of clever, destructive abilities make combat a blast

- Upgrade tree leads to some meaningful improvements to powers

 

 

THE BAD

- Main mission ends too soon and doesn't incorporate most of the world

- Underwhelming narrative and bland characters

- Too few opportunities to flex your superpowers with short combat sequences

- Side activities have little consequence

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Functionally, it looks like it was well-made. Gunplay looks sharp.

 

It would have to be incredibly barren single-player content in order for it to score a 6. That seems odd.

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4 minutes ago, jehurey said:

Functionally, it looks like it was well-made. Gunplay looks sharp.

 

It would have to be incredibly barren single-player content in order for it to score a 6. That seems odd.

a problem with ID made fps

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3 minutes ago, DynamiteCop! said:

I bet it's still an awesome and fun game, the gunplay looks like Doom in an open setting. I'll wait for a sale but I doubt it's bad. 

hey so....

 

my razer RGB keyboard causes fps drops on DOOM :D

 

 

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