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ghostz

Cows & Lemmings are pathetic (X2/PS5 talk)

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Just now, ghostz said:

The effort you put into that post is sad. 
 

will PS5 games play any different than PSX games? 
 

nope :reg:

About as much effort as your half baked yawn worthy bait when you made this thread. giphy.gif

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Going from 512 megs of RAM where linear corridor shooters were running out of RAM for level design on PS360, we now have fully fledged open world games that struggled as corridor walkers on 8 gigs of RAM.

 

Next-gen with 16-20 gigs of usable RAM and an SSD, the sky's the limit in terms of level design. Literally probably no load times at all in gameplay, in anything.

Edited by Team 2019

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20 minutes ago, Team 2019 said:

Going from 512 megs of RAM where linear corridor shooters were running out of RAM for level design on PS360, we now have fully fledged open world games that struggled as corridor walkers on 8 gigs of RAM.

 

Next-gen with 16-20 gigs of usable RAM and an SSD, the sky's the limit in terms of level design. Literally probably no load times at all in gameplay, in anything.

If PC has load times in 2019, why would you think your next gen consoles wouldn’t? LMAO

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30 minutes ago, lynux3 said:

About as much effort as your half baked yawn worthy bait when you made this thread. giphy.gif

You have the most posts. :kaz:

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Also, load times have nothing to do with gameplay. In open worlds, games don’t have to load or visible stop gameplay to do so. What does this matter? We get bigger games.... that play identical to previous games. 
 

GTA6 with a world 2x the size is still GTA5, just with a bigger world. It was already big enough. Focus more on creating memorable content in the existing worlds. 

Edited by ghostz

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5 minutes ago, ghostz said:

If PC has load times in 2019, why would you think your next gen consoles wouldn’t? LMAO

Because you're an idiot that doesn't understand how game development works in terms of standardisation and game design. Standard optimized SSDs with games designed in mind will produce games with no load times. Especially on dedicated hardware like consoles.

 

 

Edited by Team 2019

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Just now, ghostz said:

Also, load times have nothing to do with gameplay. In open worlds, games don’t have to load or visible stop gameplay to do so. What does this matter? We get bigger games.... that play identical to previous games. 
 

GTA6 with a world 2x the size is still GTA5, just with a bigger world. 

Watch game development post mortems, things like character speed in an open world is even limited due to RAM/HDD. They even have limits when developing traversal mechanisms, and have to take limited hardware into account. That's just for open world games.

 

Nevermind the 6x CPU increase which will change animation, AI, density, interactivity, geometry clipping, enviroment streaming etc.

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Take note that the PS5 SSD will be far more optimized something PC SSDs are not, plus it's apparently soldered right onto the memory board with insane bandwidth and cache memory. This is a lower speed SSD than PS5 and game isn't designed around it either. It's going to on a whole other level.

 

Even Stadia doesn't have loading times, and it's going to be far shittier hardware than PS5.

 

 

Edited by Team 2019

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6 minutes ago, Team 2019 said:

Watch game development post mortems, things like character speed in an open world is even limited due to RAM/HDD. They even have limits when developing traversal mechanisms, and have to take limited hardware into account. That's just for open world games.

 

Nevermind the 6x CPU increase which will change animation, AI, density, interactivity, geometry clipping, enviroment streaming etc.

That’s funny. AI on most X1 games is identical to Xbox OG games. Can’t wait to bump this, LOL

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1 minute ago, Team 2019 said:

 

Take note that the PS5 SSD will be far more optimized something PC SSDs are not, plus it's apparently soldered right onto the memory board with insane bandwidth and cache memory. This is a lower SSD than PS5 and game isn't designed around it either. It's going to on a whole other level.

 

Even Stadia doesn't have loading times, and it's going to be far shittier hardware than PS5.

 

 

It will also be outdated within 1-2 years. And that’s where the loading and 30fps comes into play. 

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It’s literally the same shit with you guys every 4-5 years. Buy into the hype and are ultimately disappointed. 
 

there weren’t supposed to be anything less than 1080p and 60fps this gen too, rememberer? LOL... then nothing less than 4K when X1X was announced... welp :kaz:

Edited by ghostz

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Just now, ghostz said:

It will also be outdated within 1-2 years. And that’s where the loading and 30fps comes into play. 

Loading what exactly, loading is determined by the SSD speed and total RAM of the system (16-20 gigs). It's designed as a system with no loading. The SSD speed and RAM ratio guarantees that.

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35 minutes ago, Team 2019 said:

Going from 512 megs of RAM where linear corridor shooters were running out of RAM for level design on PS360, we now have fully fledged open world games that struggled as corridor walkers on 8 gigs of RAM.

 

Next-gen with 16-20 gigs of usable RAM and an SSD, the sky's the limit in terms of level design. Literally probably no load times at all in gameplay, in anything.

They already demoed that with Spider-Man with the insane fast travel time. 

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Just now, Team 2019 said:

Loading what exactly, loading is determined by the SSD speed and total RAM of the system (16-20 gigs). It's designed as a system with no loading. The SSD speed and RAM ratio guarantees that.

The SSD will be our of date and it won’t have the ram needed to process quickly enough. 
 

watch :reg:  this is what happens when PC is the lead 

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Just now, ghostz said:

It’s literally the same shit with you guys every 4-5 years. Buy into the hype and are ultimately disappointed. 
 

there weren’t supposed to be anything less than 1080p and 60fps this gen too, rememberer? LOL

No one ever said that, resolution and framerate are a development choice. Nowdays you can even choose between 60 and 30fps in games by design.

 

Speaking of which, PS4 has held up 1080p in like 95% of games coming out today.

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5 minutes ago, ghostz said:

That’s funny. AI on most X1 games is identical to Xbox OG games. Can’t wait to bump this, LOL

Which is literally the same as the platform you're rooting for in this thread. :mj:

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1 minute ago, Team 2019 said:

No one ever said that, resolution and framerate are a development choice. Nowdays you can even choose between 60 and 30fps in games by design.

 

Speaking of which, PS4 has held up 1080p in like 95% of games coming out today.

LMAO no one said that? I’ll bump 100 threads saying it. 
 

and sure it does, with graphics significantly worse than the PC versions and worse frame rates. 

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1 minute ago, ghostz said:

The SSD will be our of date and it won’t have the ram needed to process quickly enough. 
 

watch :reg:  this is what happens when PC is the lead 

I know you're fairly clueless, but have you seen the RAM requirements for games from 2014-2019 on PC? They are all built around console's 8 gigs of RAM.

 

Nowdays even RAM in videocards isn't that important. Actually RAM itself is no longer that important overall.

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1 minute ago, lynux3 said:

Which is literally the same as the platform you're rooting for in this thread. :mj:

Another post in a thread you don’t care about. 
 

seems you’re sucked in :reg: 

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Just now, ghostz said:

Another post in a thread you don’t care about. 
 

seems you’re sucked in :reg: 

Seems like your argument fell short, just like iPhone sales. :rofls:

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