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Turns out ND are AMATUER lol


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With lots of money. Guess that explains why they refuse to make anything original, just spit out the same polished shit over and over.

 

There are ND stories worse than this but like everything on my twitter I'm focusing on animation. For TLOU2 fans, the game should turn out great with industry-leading animation. I would just not recommend anyone work at Naughty Dog until they prioritise talent-retention.

Jonathan Cooper ✔ @GameAnim

Ultimately, ND's linear games have a formula and they focus-test the shit out of them. While talented, their success is due in large part to Sony's deep pockets funding delays rather than skill alone. A more senior team would have shipped TLOU2 a year ago.

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Yikes, sounds like SHIT to work at ND

 

New piece from Jason
 

It's no surprise that The Last of Us II has led to months of crunch at Naughty Dog. But with 70% of the designers who worked on Uncharted 4 now gone, many are asking: How much longer can this culture last? And is the sacrifice really worth it?
As one Naughty Dog developer recently told me: “This game is really good, but at a huge cost to the people.”
Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working upwards of 12-hour days and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.

“They do try to take care of you, providing food, encouragement to go take breaks,” said one former developer. “But for the most part, the implication is: ‘Get the job done at all costs.’”
This account of Naughty Dog’s culture is based on interviews with 13 current and former developers, all of whom spoke anonymously because they were not given permission to speak to press, as well as reporting I did for my 2017 book, Blood, Sweat, and Pixels, which detailed the turbulent production of Uncharted 4. As is often the case, we could not share many of those developers’ personal stories of sacrifice without risking their identities, and as usual, we erred on the side of caution in order to keep sources protected.

A representative for Sony and Naughty Dog turned down interview requests with studio management and declined to provide comment.
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Less than 5 of my last 25 threads were sony related . 

 

You guys see what you want because you are MAD and IRL fanboys  :mj:

 

Gotten to LOL

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11 minutes ago, Spicalicious said:

Look at these little cowshits defending their precious Sony.. gottdamned asian sweat camps. :D 

Nothing to defend, the guy already shot himself in the foot. :mj:

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