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DF on Halo Infinite

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5 minutes ago, HALOmij said:

Alex always does an awesome job at explaining and visualizing the technical stuff.

He should have an easy time with this since it’s using last gen tech 

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22 minutes ago, Bodycount N said:

Looks absolutely pathetic and real gamers will be investing in Black Ops 5 on the PS5 this holiday.

Says the one who mains a Switch. :kaz:

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I started watching the video and he’s just running damage control about the lighting and time of day for the first 5 minutes :D is this Deeno?

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1 hour ago, TLHBO said:

I started watching the video and he’s just running damage control about the lighting and time of day for the first 5 minutes :D is this Deeno?

to be fair he is not damage controlling, he is explaining why the game looks like shit :D  

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How did Sucker Punch, Naughty Dog and Guerilla show Ghost of Tsushima, TLOU2, and Horizon two years before release and they looked awesome? This game goes gold in 3 months. 

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2 hours ago, TLHBO said:

I started watching the video and he’s just running damage control about the lighting and time of day for the first 5 minutes :D is this Deeno?

It's not damage control, I recognized this problem the second I saw the game. It can be corrected, ray tracing can completely eliminate this problem. 

 

r2REwvb.png

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2 minutes ago, lostfool said:

The pop in is really the bad part 

Well apparently that is like a 5 1/2 month old build running on the PC, we'll have to see where things land. 

 

This trailer here looks better, more up to date and shows different gameplay than what was seen in that video.

 

 

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1 hour ago, DynamiteCop! said:

It's not damage control, I recognized this problem the second I saw the game. It can be corrected, ray tracing can completely eliminate this problem. 

 

r2REwvb.png

Lmao he really does have the same excuses and damage control as you :rawf:

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6 minutes ago, TLHBO said:

Lmao he really does have the same excuses and damage control as you :rawf:

It's not damage control, it's a fairly obvious conclusion to come to if you know what you're looking at. 

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4 minutes ago, DynamiteCop! said:

It's not damage control, it's a fairly obvious conclusion to come to if you know what you're looking at. 

Dusk and dawn lighting conditions are by far the most striking, and visually appealing lighting conditions. The fact that they couldn't make that look good speaks volumes. Theres no damage controlling that.

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5 minutes ago, Twinblade said:

Dusk and dawn lighting conditions are by far the most striking, and visually appealing lighting conditions. The fact that they couldn't make that look good speaks volumes. Theres no damage controlling that.

In terms of rendering no they're not, late morning and early afternoon are. Like I told those spergs on the other forum these aren't photographs, these are game engines. 

Edited by DynamiteCop!

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8 minutes ago, Team 2019 said:

So apparently this doesn't look good because it's the wrong time of day... Man the damage control. 

 

 

 

 

That's not what's being said, it's how this particular engine and the way it (presently) handles light is interacting with this particular time of day. 

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