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Ghost wire doesn't get enough attention imo


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I was really disappointed with the latest trailer. I thought it was going to be a unique horror game and instead it looks like second-rate Bioshock.

 

Mikami needs to get back in the director's chair. 

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"You need to experience it directly because this is very difficult to explain both verbally and in text, but the DualSense haptics and adaptive triggers felt so good that it made us, the developers, say, 'Woah!' because they allowed for us to feel and experience the various actions and attacks like never before," Kimura said.

 

Regarding Ghostwire's use of 3D audio, Kimura said sound is a very important element of setting the mood and the scene, and 3D audio helps with this.

"To feel like you're actually there, to feel the objects and beings that are actually there, sound is extremely important," Kimura said. "You'll be able to feel like you are there and 'feel' the things that are there with 3D audio."

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