Goukosan 2,449 Posted August 2, 2020 Share Posted August 2, 2020 Summary: 60fps on all systems even switch the glide down is 30fps on switch, then moves to 60fps crossplay was the point from day one TAA on all systems portable uses FXAA docked - dynamic 900p portable - 720p same visuals except for shadow resolution One S - 900p, dynamic? PS4 - 1080p, dynamic? PS4 Pro - 1440p One X - 4K heavy geo culling on switch. if it ain't on screen, it ain't drawn culling less strict on other systems no screen space reflections on switch no water effects either baked lighting on switch, cloth sim uses previous frame data and unique shader work enhanced consoles - locked 60fps base ps4 - locked 60 with the excepting in one area performance deteriorates over several rounds to as low as 44fps XBO has no deterioration as far as tested Switch - 60-50fps, mostly 60 switch has some glitches like giant guns, asset loading on dead bodies, and a couple of crashes this is a beta tho "best looking 60fps games on the [Switch]" ray tracing on next gen as long as it doesn't impact performance Link to post Share on other sites
DynamiteCop 2,149 Posted August 2, 2020 Share Posted August 2, 2020 The Switch version seems kind of shit, not surprising. Impressive Link to post Share on other sites
Goukosan 2,449 Posted August 2, 2020 Author Share Posted August 2, 2020 1 minute ago, DynamiteCop! said: The Switch version seems kind of shit, not surprising. Impressive remember when you thought Switch couldn't run UE4 games at 60fps at 900p Link to post Share on other sites
DynamiteCop 2,149 Posted August 2, 2020 Share Posted August 2, 2020 (edited) 27 minutes ago, Goukosan said: remember when you thought Switch couldn't run UE4 games at 60fps at 900p the glide down is 30fps on switch, then moves to 60fps portable uses FXAA same visuals except for shadow resolution heavy geo culling on switch. if it ain't on screen, it ain't drawn no screen space reflections on switch no water effects either on switch, cloth sim uses previous frame data and unique shader work Switch - 60-50fps, mostly 60 switch has some glitches like giant guns, asset loading on dead bodies, and a couple of crashes Edited August 2, 2020 by DynamiteCop! Link to post Share on other sites
Twinblade★ 4,199 Posted August 2, 2020 Share Posted August 2, 2020 1 Link to post Share on other sites
Remij 5,020 Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, Twinblade said: LOL wtf Link to post Share on other sites
Twinblade★ 4,199 Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, HALOmij said: LOL wtf Its clearly the result of a crossover between Paper Mario and Rogue Company. Nothing to laugh at here Link to post Share on other sites
Remij 5,020 Posted August 2, 2020 Share Posted August 2, 2020 3 minutes ago, Twinblade said: Its clearly the result of a crossover between Paper Mario and Rogue Company. Nothing to laugh at here It's a great way of saving resources. "Paper rendering".. Nintendo are geniuses Link to post Share on other sites
Goukosan 2,449 Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) 36 minutes ago, DynamiteCop! said: the glide down is 30fps on switch, then moves to 60fps portable uses FXAA same visuals except for shadow resolution heavy geo culling on switch. if it ain't on screen, it ain't drawn no screen space reflections on switch no water effects either on switch, cloth sim uses previous frame data and unique shader work Switch - 60-50fps, mostly 60 switch has some glitches like giant guns, asset loading on dead bodies, and a couple of crashes Glitches are expected its a Beta test. Gliding at 30fps in the battle intro while actually playing the full game at 60fps is a smart optimization. That's better than playing the entire game at 30fps simply because the battle intro is 30fps. Docked uses TAA, While portable uses FXAA that's a another smart optimization. No need for TAA on such a small screen. Free up resources to maintain native res and 60fps. Instead of using TAA in portable and then having to drop the res and or the frame rate. Geo Culling (which all version utilizes,Switch is just more aggressive.) is also a smart optimization as well, only draw what you can see. This leads to better performance. Obviously it's not the best version, but the developer made smart choices to ensure it runs and looks good. Edited August 2, 2020 by Goukosan Link to post Share on other sites
Goukosan 2,449 Posted August 2, 2020 Author Share Posted August 2, 2020 15 minutes ago, HALOmij said: It's a great way of saving resources. "Paper rendering".. Nintendo are geniuses whoa Link to post Share on other sites
kaz 2,486 Posted August 2, 2020 Share Posted August 2, 2020 what even is this game and why does any care about it Link to post Share on other sites
lostfool 693 Posted August 3, 2020 Share Posted August 3, 2020 8 hours ago, HALOmij said: LOL wtf They explained what was going on here. Link to post Share on other sites
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