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Godfall - 5.0 at GS

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The Good
Combat packs a satisfying punch
Physical abilities are varied and add depth to each encounter
Each weapon type feels different and is fun to use

The Bad
The monotonous structure of repeating fights quickly wears out its welcome
Rote level and quest design adds to the tedium
Status effects are barely perceptible and the loot suffers for it
The loot grind lacks appeal because legendary weapons aren't distinct






Goddamn :lul: this might be the biggest stinker of any of the launch games for either console.

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this is why they had always volunteered to talk about ray-tracing and show fancy yet shallow clips of a boss fight.


they knew they had to dupe as many people as possible and be a launch game.

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