Jump to content

DLSS is now natively supported in both Unreal Engine and Unity


Recommended Posts

https://developer.nvidia.com/blog/nvidia-dlss-natively-supported-in-unity-2021-2/

 

This is a pretty big deal as you can imagine.  Now that DLSS has been generalized, meaning it no longer requires per-game training, it has allowed Nvidia to work with engine developers to implement the technology natively in the engine.. This will undoubtedly result in more games supporting DLSS than ever before.  The only reason not to support DLSS now is if you have a deal with AMD.

 

Now once AMD gets their SuperRes tech implemented what we SHOULD have is most games supporting both FidelityFX and DLSS together.. which is the best possible outcome for everyone.

Link to post
Share on other sites
10 minutes ago, Cooke said:

Why did ms and Sony both go with AMD?

Because AMD is essentially the only game in town when it comes to producing an SoC with an x86 CPU and high end graphics together for a low price.

 

Nvidia is pushing ARM hard now though.. and they just announced their new Data Center Arm-based CPU "Grace" 2 days ago.  Nvidia will be doing all they can to try and push ARM in the coming years.. and if you have Apple, Nvidia, Nintendo, and potentially others pushing ARM based architectures.. then the console gaming market could eventually head that way as well.

 

But I feel consoles will be lone dead by then in the traditional sense.  They'll likely just be ARM based set top streaming boxes then.. so I guess ARM is still going to come out on top in the future anyway lmao

Edited by Remij
Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...