-GD-X★ 8,347 Posted December 14, 2021 Share Posted December 14, 2021 21 hours ago, Goukosan said: Tech level MK8 is still PS3 era game because that's a straight Wiiu port. Tech level the Switch itself is on the PS4/Xbox 1 era (modern engines, APIs, rendering techniques etc) albeit weaker than those two but definitely much more capable than the PS3/360 era. Yet I haven’t seen a single game surpass the best looking titles on the 360/ps3. The switch games using newer engines look like absolute dog shit. The system is great when the games rely more on artistic design than tech. Link to post Share on other sites
Goukosan 2,453 Posted December 15, 2021 Share Posted December 15, 2021 (edited) 17 hours ago, -GD-X said: Yet I haven’t seen a single game surpass the best looking titles on the 360/ps3. The switch games using newer engines look like absolute dog shit. The system is great when the games rely more on artistic design than tech. People forget how much screen tearing, juddering, washed out colors, 15 fps etc that PS3/360 games ran at. Crysis 3 was the pinnacle of graphics that gen and it brought those systems to thier knees. That same game runs at a higher res, better frame rate, modern AA, leagues better lighting (real time global illustration), higher quality textures, higher quality shadows, higher quality ambient occlusion, much higher density foliage etc on Switch compared to PS3/360. Then by late 2014 early 2015 you have games that straight up could not run on PS3/360 than run well on Switch. Dying Light dev drops PS3 and Xbox 360 versions of the game, goes current-gen only Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light," the studio said. "For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars — such as the player-empowering Natural Movement, threefold character development system, and vast open world — are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms." The decision to leave last-gen console behind and release only on PlayStation 4, Windows PC and Xbox One was made "after thorough internal testing," Those systems only had 256mb and 512mb of ram (Switch has 16x and 8x more), most if not all new engines after late 2014 would not run on those systems. Edited December 15, 2021 by Goukosan Link to post Share on other sites
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