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Digital Foundry || Guardians of the Galaxy: PS5 vs Xbox Series X - Ray Tracing Upgrades Tested


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  • RT reflections, only on high end devices
  • looks great
  • dynamic 4k (1620p-2160p), 30fps
  • RT is in every scene, so resolution can jump to 4K
  • the perfect mirror in Starlord's room doesn't use RT
  • cubemap fallback
  • TAA makes 1620p nearly indistinguishable
  • ambient occlusion is of lower quality in RT mode
  • there's no difference in consoles
  • consoles match PC's high RT setting
  • consoles don't have transparent reflections
  • Series S has a frame rate toggle
  • unlocked framerate gets up to 60, but not during combat or cutscenes
  • if you don't have a VRR displace, keep the lock on
  • RT mode is a near locked 30, only drops when using Starlord's visor
  • no real point to Quality Mode now
  • performance mode still has drops in combat
  • one of the best RT Reflection implementations on consoles like DMC5

 

 

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10 minutes ago, jehurey said:

So happy for Eidos Montreal getting praised for this game. They needed a win, hopefully it sells enough.

 

They need to go back to Deus Ex.

Word of mouth and that half off discount for Black Friday made me buy it. Planning to play it over my time off at Christmas. 

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