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DF’s technical review of the Definitive version of God of War


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.....is still 1440, which is what I was making fun of.   Yes, I'm perfectly aware.   So while I was talking about my better PC with my better GPU............you somehow thought tha

So the only way to play God of War better on my PS5...............is on my top of the line PC that almost nobody else has.  

Damn, another epic thread backfire from @ghostz    How many Ls can one man take?

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summary forthcoming:

  • meus work good with m&k and controller
  • DX11, no shader compilation waits, or compilation stutter as seen in DX12/Vulkan games
  • no Field of View option, possibly due to a lot of off camera tricks
  • nvidia reflex to reduce latency, avg 11ms less vs ps5
  • proper PS5 controller support
  • faster loading, ~4s faster over PS5
  • possibly limited by ssd and framerate
  • PS4P/PS5 (will call this PS5 from here on out) uses checkerboarding to achieve 4K
  • constant camera sway and particles cause artifacts in checkerboarding
  • high res and DLSS fixes this issue
  • DLSS has better resolved than native at times
  • DLSS Performance 4K (1080p internal) is better than PS5
  • PS5 quality is called "Original"
  • Shadows are the most obvious improvement, way less blobby at higher than original
  • cascade range of shadows on ps5 is very short, on ultra, can cause a big difference in visuals in some scenes
  • Geo Quality next most obvious improvement, less pop in
  • high AO adds bounced lighting, similar to SSGI
  • volume fog and screen space reflections is situational, increases resolution above original
  • PS5 looks softer than Original due to checkerboard rendering
  • Optimized Settings (Ryzen 3600/RTX 2060 at 1080p)
  • high shadows
  • Ultra+ is very performance hungry, use high
  • high geo
  • original is good, high if you'd like
  • high AO
  • textures - depends on your vram, higher settings offer little improvement
  • Original for 6GB
  • anything higher for 8GB
  • Ultra anisotrophic filtering
  • low end hardware (Ryzen 3600/GTX 1060/RX580)
  • very close to 60fps on a 1060
  • base PS4 can't hold a stable 30 in the same areas
  • 580 is very variable, can be close or very far below the 1060
  • 1080p/30 for 580 until fixes come
  • mid range (2060 Super/5700, 1440p)
  • 2060S 17% faster
  • 5700 can hit below 60fps, frametime stutters, also on the 580
  • cpu performance (Ryzen 3600/Core i9 10900K/RTX 3090, 540p)
  • internal cap at 160fps
  • 3600 is between 100-120fps in combat, can drop to close to 60fps in very short spikes
  • 10900K hits the cap most of the time, drops to 60fps in even less spikes
  • level loading causes gpu usage drops (still over 60fps), worse on lower end cpus than 10900K
  • at max settings, 4K DLSS Quality on 10900k/3090, loading areas can dip below 60fps
  • turn down shadows for better cpu performance
  • resolution
  • has render scaling
  • use DLSS if you have and RTX card
  • 2060 at Original settings, 4K DLSS Performance hits 60fps nearly ooall the time
  • DLSS has artifacts with small elements like snow grains and far away foliage
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5 minutes ago, jehurey said:

So the only way to play God of War better on my PS5...............is on my top of the line PC that almost nobody else has.

 

:reg:

You already have a top of the line PC. lol

 

The biggest take from this is that now to play God of War you don't need to have a Playstation. Great news.

 

Want to play some Horizon Zero Dawn, Days Gone, Detroit: Become Human, Death Stranding, God of War or the entire Uncharted series? Get a PC. :D 

 

Still no Bloodborne though. Remij = :deadest:

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1 minute ago, Substatic said:

Playstation, best on PC :aitch:

Not yours, obviously.:hest:

 

Its sad enough that you try to boast about sloppy ports that were primarily designed for other platforms.

 

But to pretend that you have the PC's that Digital Foundry demonstrates how much better this game can look and run.

 

Seems like living vicariously is the only exclusive that most (fake) hermits like you always engage in.

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24 minutes ago, jehurey said:

Not yours, obviously.:hest:

 

Its sad enough that you try to boast about sloppy ports that were primarily designed for other platforms.

 

But to pretend that you have the PC's that Digital Foundry demonstrates how much better this game can look and run.

 

Seems like living vicariously is the only exclusive that most (fake) hermits like you always engage in.

 

Shut the fuck up.

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1 minute ago, Substatic said:

 

 

Thought as much. This wouldn't be the first time.

Poor guy is trying to get a win, so hard.

 

Go back to playing your game of the year: Far Cry 6.:hest:

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Just now, Substatic said:

 

I see one in the OP. And I see you damage controlling itt,

 

f30.gif

yeah you can only see it in the OP, because you're not gonna have the computer that Digital Foundry uses to boast about how good it could be.

 

Only one of us can actually do what Digital Foundry claims is possible to do with that game.

 

And it ain't you, sweetheart.

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2 minutes ago, jehurey said:

yeah you can only see it in the OP, because you're not gonna have the computer that Digital Foundry uses to boast about how good it could be.

 

Only one of us can actually do what Digital Foundry claims is possible to do with that game.

 

And it ain't you, sweetheart.

 

 

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