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Xenoblade 3 emulated on PC with 60fps mod


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Game is twice as long on PC and basically has more content thanks to all the troubleshooting, TSHBO 

PC wins again.  

Having played the game on Switch, I looked at the video and something seemed off.    So looked it up, All particle effects, per objrctymotion blur and post processing effects don't work. 

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12 hours ago, sugarhigh said:

Stunning compared to the Switch port, not AAA gaming.

 

This shit isn't close to Ghost of Tsushima

The Switch doesn't have a "port" of the game.......it has the game.

 

And you don't have a port, either. LOL

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the game still looks ugly as fuck. nindeado should release proper hardware for once or should be made illegal :gross: 

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4 hours ago, kaz said:

the game still looks ugly as fuck. nindeado should release proper hardware for once or should be made illegal :gross: 

 

They're way past the point where they can do this. They're now 3 generations off from state of the art. Nintendo teams have never made a game as spectacular as Uncharted 2 (2009).  Indie games like Stray are well ahead of Nintendo's best. And their online network is somewhere between PS2 and PS3. They wouldn't know what to do with proper hardware if somebody else did all the engineering.

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7 minutes ago, sugarhigh said:

 

They're way past the point where they can do this. They're now 3 generations off from state of the art. Nintendo teams have never made a game as spectacular as Uncharted 2 (2009).  Indie games like Stray are well ahead of Nintendo's best. And their online network is somewhere between PS2 and PS3. They wouldn't know what to do with proper hardware if somebody else did all the engineering.

Luigi's Mansio 3 looks visually stunning... even moreso considering the hardware it's running on.   Give that team a new platform and they will make something that slaps the shit out of most Sony games, IMO.  Not every developer gives a shit about cinematic games.

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Just now, Remij said:

Luigi's Mansio 3 looks visually stunning... even moreso considering the hardware it's running on.   Give that team a new platform and they will make something that slaps the shit out of most Sony games, IMO.  Not every developer gives a shit about cinematic games.

Stunning compared to the last mario thing. Nintendo's animation is now primitive even compared to lesser 3rd parties like Crystal Dynamics. They let themselves go, and don't even aspire to leadership anymore.

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2 minutes ago, sugarhigh said:

Stunning compared to the last mario thing. Nintendo's animation is now primitive even compared to lesser 3rd parties like Crystal Dynamics. They let themselves go, and don't even aspire to leadership anymore.

No.  Stunning to whatever else I'm seeing these days... including the newest Playstation games.

 

Nintendo's animation is one of their biggest strengths man...

 

I get that a lot of Nintendo's mid ranged studios have issues... just like any other AA developers out there... but their main teams, are capable of the best of the best.

 

 

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Just now, Remij said:

No.  Stunning to whatever else I'm seeing these days... including the newest Playstation games.

 

Nintendo's animation is one of their biggest strengths man...

 

I get that a lot of Nintendo's mid ranged studios have issues... just like any other AA developers out there... but their main teams, are capable of the best of the best.

 

 

Nope. Take a real look at their best. If you're climbing a tree in Breath of the Wild and "pick" an apple, there's no pick animation, it just goes to your inventory. Guerrilla games would never accept such poor craftsmanship. Nintendo games are filled with these rickety shortcuts cause they never invested in motion capture.

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28 minutes ago, sugarhigh said:

Nope. Take a real look at their best. If you're climbing a tree in Breath of the Wild and "pick" an apple, there's no pick animation, it just goes to your inventory. Guerrilla games would never accept such poor craftsmanship. Nintendo games are filled with these rickety shortcuts cause they never invested in motion capture.

:| 

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50 minutes ago, sugarhigh said:

Nope. Take a real look at their best. If you're climbing a tree in Breath of the Wild and "pick" an apple, there's no pick animation, it just goes to your inventory. Guerrilla games would never accept such poor craftsmanship. Nintendo games are filled with these rickety shortcuts cause they never invested in motion capture.

 

You must be baiting. 

 

The interactivity with the environment in BOTW (a game built for the WiiU) .. Is leaps and bounds over that in Horizon. 

 

 

 

Horizon looks better but you couldn't interact with shit. 

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On 2022-07-31 at 12:54 PM, Ike said:

Hermits will spend 200+ hrs on this game just because of all the troubleshooting and setup they’ll do to get it working. :omglol:

And then they get bored and quit

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3 hours ago, Goukosan said:

 

Such poor craftsmanship from guerrilla :umad:

Horizon isn't a game where the hero sets herself on fire for no reason.  Breath of the Wild IS a game where the hero picks apples from a tree. But I guess it's better if Nintendo leaves some things up to the players imagination. Just like they do with character voices.

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3 minutes ago, sugarhigh said:

Horizon isn't a game where the hero sets herself on fire for no reason.  Breath of the Wild IS a game where the hero picks apples from a tree. But I guess it's better if Nintendo leaves some things up to the players imagination. Just like they do with character voices.

 

Nothing is interactive in Horizon, you literally have to imagine you're interacting with the environment. Such poor poor craftsmanship :umad:

 

 BOTW is voiced doofus.

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Just now, Goukosan said:

 

Nothing is interactive in Horizon, you literally have to imagine you're interacting with the environment. Such poor poor craftsmanship :umad:

 

 BOTW is voiced doofus.

You don't have to imagine the shit that's actually in the game.

 

And gtfo Breath of the Wild is voiced. The fairy in your brain is voiced, nothing else.  Most of it is the same grunting noises with text boxes they've been doing since the SNES era. It doesn't have to be this way. In the rest of the world games have been fully voiced since 1994.

 

https://youtu.be/gTRpO2pdvYg

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2 minutes ago, sugarhigh said:

You don't have to imagine the shit that's actually in the game.

 

And gtfo Breath of the Wild is voiced. The fairy in your brain is voiced, nothing else.  Most of it is the same grunting noises with text boxes they've been doing since the SNES era. It doesn't have to be this way. In the rest of the world games have been fully voiced since 1994.

 

https://youtu.be/gTRpO2pdvYg

 

What environment interactivity does Horizon zero dawn have? 

 

You have to imagine that water splashed, you have to imagine fire actually burning things, you have to imagine grass reacting to you walking through it, you have to imagine cutting down trees, you have to imagine realistic physics, you have to imagine basically everything with the environment.  Almost everything in that game was static :umad:

 

 

Just say you didn't play BOTW bro.  Most of the characters except the protagonist is voiced. 

 

 

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1 hour ago, Goukosan said:

 

What environment interactivity does Horizon zero dawn have? 

 

You have to imagine that water splashed, you have to imagine fire actually burning things, you have to imagine grass reacting to you walking through it, you have to imagine cutting down trees, you have to imagine realistic physics, you have to imagine basically everything with the environment.  Almost everything in that game was static :umad:

 

 

Just say you didn't play BOTW bro.  Most of the characters except the protagonist is voiced. 

 

 

And yet Horizon is a 100x times more impressive open world than some basic effects we've seen million of times before in other games. Obviously, BOTW has a different approach on interactivity. It wouldn't make sense to cut grass and trees in Horizon to begin with. I'm just saying, there's nothing impressive about BOTW, shut the fuck up. 

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32 minutes ago, Ramza said:

And yet Horizon is a 100x times more impressive open world than some basic effects we've seen million of times before in other games. Obviously, BOTW has a different approach on interactivity. It wouldn't make sense to cut grass and trees in Horizon to begin with. I'm just saying, there's nothing impressive about BOTW, shut the fuck up. 

 

Why so angry clown? 🤡 

 

We're not talking about which game looks better doofus, that's obviously Horizon. 

 

But let's not pretend that Horizon has more interactive environment than BOTW (which is what he claimed) ... That is straight up false.  The environments in Horizon Zero dawn are static.

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