Jerrys Hair Line 984 Posted March 16 Share Posted March 16 (edited) holy shit what self ownage two modes on current gen frame rate and resolution extra options on current gen motion blur, dof, ca hair strands ray tracing chromatic aberration toggle on last gen hair strand geometry hair rather than textured cards console versions doesn't seem to receive lighting, looks like a bug in frame rate mode, the strand count is reduced but are thicker no subsurface scattering on skin ray traced reflection RT reflections on PS5 is borked. works on series x and pc reflective surfaces rarely show up anyway in the demo pc version has higher resolution textures than current gen screen space ambient occlusion doesn't use the ray traced global illumination solution as previous games use ps4 suffers from light leaking ps4 also doesn't have dynamic shadows on leon ps4 has blockier volumetrics resolution mode static 2160p, checkerboarded series x has less breakup and looks sharper chromatic aberration blurs the game on ps5 *snoop dogg gif* rt and strands off is in the 50s, don't use if you don't have a vrr display rt and strands on is in the 40s, swings wildly performance mode 1440p, checkerboarded on ps5 1728p, checkerboarded on series x may or may not be dynamic with rt and hair disabled, very stable 60fps rt and strands enabled is in 50s, very good with VRR better on series x with vrr due to how ps5 handles vrr base last gen targets 60, ain't stable ps4 is almost always under 60 no 30fps cap 900p on ps4 distant enemies update at a lower rate recommedations no vrr? perf with rt and strands off yes vrr? perf with rt on and strands off pc better hair strands that work better textures better SSAO through CACAO chromatic aberration still causes issues no compilation stutter, but loading spikes stutter is worse the higher your frame rate is good pc port so far ultra-wide supported cutscenes are pillarboxed the yellow paint discussion original game had baked lighting, so breakable objects stood out via glowing breakables are properly lit now, so they have to make some way for players to know they're interactable Edited Wednesday at 10:48 PM by Jerrys Hair Line Quote Link to post Share on other sites
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