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Ubisoft plans on using AI to write dialogue for their games


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have you ever listened to what's being said in those cutscenes in AssCreed when he assasinate's a chapter boss and they are both talking to each other?

 

That already sounds like AI generated dialogue.

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Here is a fictional story based on your request:

Jack was an avid gamer who loved to explore different worlds and scenarios in his virtual reality headset. He had played countless games, from fantasy to sci-fi, from horror to romance. But his favorite genre was historical adventure, especially anything related to pirates.

He had always dreamed of sailing the high seas, plundering ships, fighting battles, and living by his own code of honor. He had read every book and watched every movie about pirates he could find. He knew all the famous names: Blackbeard, Calico Jack, Anne Bonny, Henry Morgan, Francis Drake...

That's why he was so excited when he heard about a new game called "Pirates of the Caribbean: Time Warp". The game promised to be the most realistic and immersive pirate experience ever created. It used advanced artificial intelligence and historical data to recreate the colonial Caribbean in the 17th and 18th centuries. The game allowed players to choose their own path: they could join one of the European powers (Spain, France, England or Holland), become a privateer or a buccaneer for hire, or go rogue as an independent pirate.

Jack couldn't wait to try it out. He bought the game online and downloaded it to his headset. He put it on and selected his character: a young Englishman named Jack Sparrow (he couldn't resist) who had run away from home to seek adventure in the New World.

The game started with a cinematic intro that showed Jack arriving in Port Royal, Jamaica in 1692. He was greeted by a friendly NPC (non-player character) named Will Turner who offered him a job as a sailor on his ship.

"Welcome to Port Royal," Will said with a smile. "The jewel of the Caribbean and the headquarters of the British Empire in these parts."

Jack looked around and was amazed by the graphics and details of the game world. He saw ships of all sizes and shapes docked at the harbor; merchants selling goods from all over the world; soldiers patrolling the streets; taverns full of music and laughter; churches ringing their bells; plantations growing sugar cane; slaves working under harsh conditions...

He felt like he had stepped into another time and place.

"Thank you for your offer," Jack said politely. "But I'm looking for something more exciting than sailing on a merchant ship."

Will nodded understandingly.

"I see," he said. "Well then you might be interested in joining me on a special mission."

"What kind of mission?" Jack asked curiously.

Will leaned closer and lowered his voice.

"A secret mission," he said mysteriously. "One that could change history."

Jack raised his eyebrows.

"Go on," he said eagerly.

Will looked around nervously.

"Not here," he said. "Follow me."

He led Jack to a secluded alley where they were out of sight and earshot from anyone else.

"Listen carefully," Will said seriously. "I'm not just a sailor; I'm also an agent for His Majesty King William III."

Jack gasped.

"You're a spy?" he asked incredulously.

Will nodded proudly.

"Yes," he said. "And I have an important assignment for you."

He reached into his pocket and pulled out a small device that looked like a watch.

"This is a time warp device," he explained. "It allows you to travel back in time within this game world."

Jack stared at it with awe.

"Wow," he said softly. "How does it work?"

Will pressed a button on it and showed him a holographic screen that displayed different dates and locations in history.

"It's simple," Will said. "You just select where and when you want to go, press this button again, and voila! You're there!"

He handed it over to Jack who took it carefully.

"Why are you giving this to me?" Jack asked suspiciously.

Will smiled warmly.

"Because I need your help," he said earnestly.
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