Tears of the Cows 1,093 Posted May 12 Author Share Posted May 12 (edited) Man Uttahand is awesome. Def crushes frame rate tho Fuse is hilarious sometimes Edited May 12 by Tears of the Cows Quote Link to post Share on other sites
MalaXmaS 582 Posted May 12 Share Posted May 12 Got it bitches. Went to Best Buy on my break 1 Quote Link to post Share on other sites
Goukosan 2,086 Posted May 12 Share Posted May 12 On my way to the third shrine on the tutorial islands. This entire section is just to get you familiar with the new base mechanics and abilities. Will dive deeper into it tonight before playoff basketball. Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 12 Share Posted May 12 i did the first 2 shrines. ultrahand and fuse are pretty cool. Quote Link to post Share on other sites
Twinblade★ 3,472 Posted May 12 Share Posted May 12 just picked the game up. Don't have too many expectations, I expect it to be solid but nothing too impressive. edit: yikes, the graphics are extremely rough on my TV. The pronounced aliasing and shimmering shadows are hard to ignore. Quote Link to post Share on other sites
Tears of the Cows 1,093 Posted May 13 Author Share Posted May 13 2 hours ago, Twinblade said: just picked the game up. Don't have too many expectations, I expect it to be solid but nothing too impressive. edit: yikes, the graphics are extremely rough on my TV. The pronounced aliasing and shimmering shadows are hard to ignore. Yeah the graphics do leave a lot to be desired but it’s all good. Games still genuinely fun. It’s a long haul though, I’ve barely made progress in 8 hours lol Quote Link to post Share on other sites
Remij 4,297 Posted May 13 Share Posted May 13 2 hours ago, Twinblade said: just picked the game up. Don't have too many expectations, I expect it to be solid but nothing too impressive. edit: yikes, the graphics are extremely rough on my TV. The pronounced aliasing and shimmering shadows are hard to ignore. The shadow aliasing is eye searing. Everything is just constantly scaling/shimmering as you move. Also extremely noticeable when you stop moving and the resolution changes noticeably right before your eyes. Quote Link to post Share on other sites
Twinblade★ 3,472 Posted May 13 Share Posted May 13 3 minutes ago, Remij said: The shadow aliasing is eye searing. Everything is just constantly scaling/shimmering as you move. Also extremely noticeable when you stop moving and the resolution changes noticeably right before your eyes. I swear reviewers really do have their heads up their asses when it comes to Zelda. Both GS and IGN called the game gorgeous and it honestly makes me think I might be playing a different game altogether Even by Switch standards it looks like a hot mess. 1 Quote Link to post Share on other sites
Remij 4,297 Posted May 13 Share Posted May 13 (edited) 10 minutes ago, Twinblade said: I swear reviewers really do have their heads up their asses when it comes to Zelda. Both GS and IGN called the game gorgeous and it honestly makes me think I might be playing a different game altogether Even by Switch standards it looks like a hot mess. The game's art can look great at time, when it's shown at a proper high resolution and not constantly scaling from low res to even lower resolution... But yea, Nintendo gets a free pass with a lot of that shit. Still though, despite the pathetic image quality which isn't done any favors by FSR1.0.... this game is technically impressive for the Switch in ways. The physics are great. It's nothing mindblowingly complex, but everything has consistent physics applied across the entire game. On a device like the Switch with as weak of a CPU as it has, it's impressive. But it's obvious THAT was the design goal of both this and BOTW from the start. The Xenoblade games are still the best looking/running large open-world type games on the Switch. Edited May 13 by Remij 1 Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 13 Share Posted May 13 15 minutes ago, Remij said: The shadow aliasing is eye searing. Everything is just constantly scaling/shimmering as you move. Also extremely noticeable when you stop moving and the resolution changes noticeably right before your eyes. That’s my biggest gripe. Though, some parts genuinely look amazing, considering the hardware. The FOV is pretty great for the Switch. But I’m sure it came at the cost of lower quality assets, especially shadows. 1 Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 13 Share Posted May 13 In terms of the experience, I forgot how much I loathed the crafting in BOTW. I think I’m done for the night. It definitely doesn’t have that “crack gaming” feel I get from Fromsoft games. Quote Link to post Share on other sites
Remij 4,297 Posted May 13 Share Posted May 13 Just now, -GD-X said: That’s my biggest gripe. Though, some parts genuinely look amazing, considering the hardware. The FOV is pretty great for the Switch. But I’m sure it came at the cost of lower quality assets, especially shadows. Yea. It's tough, because both this game and Breath of the Wild have very nice techniques for rendering grass on the Switch. The grass can be very long, and is constantly reacting and moving due to the physics in the game... so you have a worst case scenario where all these blades are constantly moving, thus accentuating the low shadow resolution. 1 Quote Link to post Share on other sites
Goukosan 2,086 Posted May 13 Share Posted May 13 (edited) 47 minutes ago, -GD-X said: In terms of the experience, I forgot how much I loathed the crafting in BOTW. I think I’m done for the night. It definitely doesn’t have that “crack gaming” feel I get from Fromsoft games. The beginning sky island and first 3 shrines are just to introduce you to the mechanics.... After that the game opens up fully. Edited May 13 by Goukosan 1 Quote Link to post Share on other sites
Twinblade★ 3,472 Posted May 13 Share Posted May 13 I got the hand ability and did the first shrine. Im hoping the puzzle solving doesn't just revolve entirely around the concept of manipulating finicky physics objects to overcome the challenges the game throws at you. Quote Link to post Share on other sites
Tears of the Cows 1,093 Posted May 13 Author Share Posted May 13 1 minute ago, Twinblade said: I got the hand ability and did the first shrine. Im hoping the puzzle solving doesn't just revolve entirely around the concept of manipulating finicky physics objects to overcome the challenges the game throws at you. There’s a wide variety of puzzles. Did you beat botw? Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 13 Share Posted May 13 Ok, the gliding part out of the tutorial OWNED! Quote Link to post Share on other sites
Twinblade★ 3,472 Posted May 13 Share Posted May 13 Just now, Tears of the Cows said: There’s a wide variety of puzzles. Did you beat botw? The puzzles in BOTW were incredibly disappointing compared to previous Zelda games. The game rarely challenged me and if TOTK is just more of the same in that regard then its just going to be another disappointment for me. Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 13 Share Posted May 13 25 minutes ago, Goukosan said: The beginning sky island and first 3 shrines are just to introduce you to the mechanics.... After that the game opens up fully. Yup. Just got there. That gliding part I’m very impressed with the scale in parts. Quote Link to post Share on other sites
Tears of the Cows 1,093 Posted May 13 Author Share Posted May 13 3 minutes ago, -GD-X said: Ok, the gliding part out of the tutorial OWNED! The paraglider? You’re past the tutorial if you have that. Or you mean just jumping from the sky island? Quote Link to post Share on other sites
-GD-X★ 7,152 Posted May 13 Share Posted May 13 1 minute ago, Tears of the Cows said: The paraglider? You’re past the tutorial if you have that. Or you mean just jumping from the sky island? Ya, when I exited the tutorial. I don’t have the paraglider. 1 Quote Link to post Share on other sites
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